hey falk,

that is at least super close to what I mean, ty! :)

I have a river mask and a specular pass of a sun. I gained the specular pass to 
a little point/middlepoint. Because of camera movement, the specular is moving 
and hits once in a while the riversurface.

The river mask drives the visibility of the specular dot, so either the dot is 
visible=white=1 when it hits the river mask, or it is black=0.

And these values drive the merge node where a flare is connected.

But I think what you posted is exactly what I need, just need to understand and 
rebuild it.



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