Hi Paul..

Heres something I made for a project I'm working on right now...
Its animated and also involves an IDistort. SphericalTransform and IDistort = 
fun nodes


set cut_paste_input [stack 0]
version 7.0 v5
Radial {
 inputs 0
 area {4 3 509 507}
 name Radial7
 selected true
 xpos -483
 ypos -197
}
Reformat {
 inputs 0
 format "2048 2048 0 0 2048 2048 1 square_2K"
 name Reformat11
 selected true
 xpos -728
 ypos -328
}
Noise {
 zoffset {{curve l x120 0 x244 2.68}}
 center {540 960}
 name Noise1
 selected true
 xpos -728
 ypos -294
}
push $cut_paste_input
Reformat {
 format "2048 2048 0 0 2048 2048 1 square_2K"
 name Reformat10
 selected true
 xpos -580
 ypos -352
}
Grid {
 number {30 0}
 size 9
 translate {35 0}
 name Grid1
 selected true
 xpos -580
 ypos -318
}
ShuffleCopy {
 inputs 2
 black red
 white green
 red2 blue
 green2 alpha
 out2 motion
 name ShuffleCopy1
 selected true
 xpos -580
 ypos -294
}
IDistort {
 uv motion
 uv_scale 18
 name IDistort1
 selected true
 xpos -580
 ypos -270
}
SphericalTransform {
 input "Lat Long map"
 rx 90
 output Fisheye
 format "512 512 0 0 512 512 1 square_512"
 fix true
 name SphericalTransform1
 selected true
 xpos -580
 ypos -236
}
Multiply {
 inputs 1+1
 value 0
 invert_mask true
 name Multiply18
 selected true
 xpos -580
 ypos -202
}
Blur {
 size 8.4
 name Blur8
 selected true
 xpos -580
 ypos -144
}







On May 2, 2013, at 6:21 AM, Frank Rueter wrote:

> SphericalTransform is the way to go.
> If your incoming image is a sphercial map, set the input type to latlong and 
> the output type to box.
> 
> If the incoming map is rectilinear, reformat the image to a square format 
> (not distorting) and use input type cube and output type latlong.
> Of course you should know the angle of view that your image was shot with and 
> prepare it accordingly to fit into one or more cubic (i.e. 90 degrees fov) 
> tiles.
> So if you have 4 cubic maps representing all sides of a 360 view (aka six 
> pack), you can hook them all up to the Spherical Transform and convert them 
> to a full 360 spherical (aka latlong) map.
> 
> 
> On 01/05/13 23:46, paulinventome wrote:
>> Hi,
>> 
>> Is there some way in Nuke i can create a rectangular to polar coordinates 
>> filter effect (as in photoshop)?
>> 
>> The Spherical distortion node looks like the most likely candidate but i 
>> can't find a combination that really does the same job.
>> 
>> I'm not sure it could be done via UV and IDistort either.
>> 
>> Some pointers would be very very welcome
>> 
>> many thanks
>> Paul
>> 
>> 
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