Well. Maybe I'm not getting the hang of it.

But because each transform adds to the transformations it can get harder to
animate.


Lets say I got an fbx from the 3d department.
It has a card that sits where it should and its rotated 37.8337 on the z
away from the camera. And I want to animate it so the z axis is facing the
camera. Since the way it is now if I move it to the camera I need to move
it on z and x together and that makes is hard to control the curves.

Hope I got my point through

On Tuesday, May 14, 2013, Steve Newbold wrote:

>  Not really sure why you need this?  The joy of a node based workflow is
> that you don't need to do things like freeze transforms.  Simply add
> another transform or axis node.
>
> Your card is translated and rotated away from 0,0,0.  if you want to move
> this further or rotate a specific amount relative to this, just add another
> Translate between the object and the current transform.  For this reason I
> very rarely do transforms in the actual geo transform knobs.  As long as
> you put the transform nodes in the correct order you won't have problems
> with things rotating around 0,0,0.
>
> Steve
>
> On 14/05/13 09:44, Matan Arbel wrote:
>
> How should a write geo do it?
> A write geo will write the object again.
>
>  I wondered if there's an easy way to freeze the transformation. Lets say
> I have a card at 2.3,1,4
> And it's rotations are 12.32 , 18 , 180.
> I want it to stay in the same place but the transformations to reset to
> 0,0,0,
>
>  Can I do this with the write geo without having to export an fbx?
>
>  Sorry for the noob questions :)
>
> On Tuesday, May 14, 2013, Howard Jones wrote:
>
>>  would writeGeo do it?
>>
>>  H
>>  ------------------------------
>>  *From:* Matan Arbel <matanar...@gmail.com>
>> *To:* Nuke user discussion <nuke-users@support.thefoundry.co.uk>
>> *Sent:* Tuesday, 14 May 2013, 9:30
>> *Subject:* [Nuke-users] Freeze transformation in nuke
>>
>> Hey all.
>>
>>
>>  One thing I can't get my head around.
>> In 3d programs u have the option to freeze/delete history if a
>> transformation so u can animate things more easily.
>>
>>  In nuke the use of axis or transformGeo nodes is a pain since u have
>> have to connect your nodes from 0,0,0 of the world.
>>
>>  Is there a script or a simple way to achieve it in nuke?
>>
>>  Thanks all.
>>
>>
>> --
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