Well. Maybe I'm not getting the hang of it. But because each transform adds to the transformations it can get harder to animate.
Lets say I got an fbx from the 3d department. It has a card that sits where it should and its rotated 37.8337 on the z away from the camera. And I want to animate it so the z axis is facing the camera. Since the way it is now if I move it to the camera I need to move it on z and x together and that makes is hard to control the curves. Hope I got my point through On Tuesday, May 14, 2013, Steve Newbold wrote: > Not really sure why you need this? The joy of a node based workflow is > that you don't need to do things like freeze transforms. Simply add > another transform or axis node. > > Your card is translated and rotated away from 0,0,0. if you want to move > this further or rotate a specific amount relative to this, just add another > Translate between the object and the current transform. For this reason I > very rarely do transforms in the actual geo transform knobs. As long as > you put the transform nodes in the correct order you won't have problems > with things rotating around 0,0,0. > > Steve > > On 14/05/13 09:44, Matan Arbel wrote: > > How should a write geo do it? > A write geo will write the object again. > > I wondered if there's an easy way to freeze the transformation. Lets say > I have a card at 2.3,1,4 > And it's rotations are 12.32 , 18 , 180. > I want it to stay in the same place but the transformations to reset to > 0,0,0, > > Can I do this with the write geo without having to export an fbx? > > Sorry for the noob questions :) > > On Tuesday, May 14, 2013, Howard Jones wrote: > >> would writeGeo do it? >> >> H >> ------------------------------ >> *From:* Matan Arbel <matanar...@gmail.com> >> *To:* Nuke user discussion <nuke-users@support.thefoundry.co.uk> >> *Sent:* Tuesday, 14 May 2013, 9:30 >> *Subject:* [Nuke-users] Freeze transformation in nuke >> >> Hey all. >> >> >> One thing I can't get my head around. >> In 3d programs u have the option to freeze/delete history if a >> transformation so u can animate things more easily. >> >> In nuke the use of axis or transformGeo nodes is a pain since u have >> have to connect your nodes from 0,0,0 of the world. >> >> Is there a script or a simple way to achieve it in nuke? >> >> Thanks all. >> >> >> -- >> Sent from Gmail Mobile >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> > > -- > Sent from Gmail Mobile > > > _______________________________________________ > Nuke-users mailing listnuke-us...@support.thefoundry.co.uk <javascript:_e({}, > 'cvml', 'Nuke-users@support.thefoundry.co.uk');>, > http://forums.thefoundry.co.uk/http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > > -- Sent from Gmail Mobile
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