Yes - simply merge a Noise node:
set cut_paste_input [stack 0]
version 7.0 v6
Noise {
inputs 0
center {960 540}
name Noise1
selected true
xpos -168
ypos -88
}
push $cut_paste_input
Roto {
cliptype none
curves {{{v x3f99999a}
{f 0}
{n
{layer Root
{f 512}
{t x44700000 x44070000}
{a}
{curvegroup Ellipse1 576 bezier
{{cc
{f 8192}
{px 1
{xc2a36f00 0}
{x44707fff x43d542eb}
{x42a36f18 0}
{0 xc29a0fec}
{x448abec4 x440d7fff}
{0 x429a0ff0}
{x42a36f18 0}
{x44707fff x44305e8a}
{xc2a36f08 0}
{0 x429a0fe8}
{x444b8276 x440d7fff}
{0 xc29a0ff0}}} idem}
{tx 1 x44428000 x43df0000}
{a fx x43960000 fy x43960000 str 1 spx x44700000 spy x44070000 sb 1 tt
x40e00000 ft x40400000}}}}}}
toolbox {selectAll {
{ selectAll str 1 ssx 1 ssy 1 sf 1 }
{ createBezier ro 0 go 0 bo 0 ao 0 str 1 ssx 1 ssy 1 sf 1 sb 1 tt 4 }
{ createBezierCusped str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ createBSpline str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ createEllipse ro 0 go 0 bo 0 ao 0 str 1 ssx 1 ssy 1 sf 1 sb 1 tt 7 }
{ createRectangle str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ createRectangleCusped str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ brush str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ eraser src 2 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ clone src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ reveal src 3 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ dodge src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ burn src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ blur src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ sharpen src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
{ smear src 1 str 1 ssx 1 ssy 1 sf 1 sb 1 }
} }
toolbar_brush_hardness 0.200000003
toolbar_source_transform_scale {1 1}
toolbar_source_transform_center {960 540}
colorOverlay {0 0 0 0}
lifetime_type "all frames"
feather 300
feather_type smooth
motionblur_shutter_offset_type centred
source_black_outside true
createNewTrack {{-1} "-1\t(none)\t-1" "1000\tNew Track Layer\t1000"}
name Roto1
selected true
xpos -40
ypos -143
}
Merge2 {
inputs 2
operation overlay
name Merge1
selected true
xpos -40
ypos -59
}
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