I recently watched a video on youtube stating that you could create deep data 
from Z-Depth.

http://www.youtube.com/watch?v=59fnQW_KUOU

His approach was to copy rgba.red to depth.z and then attach a DeepFromImage 
node.

Z-Depth is determined by the brightness value per pixel given from the 3D 
render. This brightness value represents from my understanding one value per 
pixel, unlike Deep Data which holds multiple opacity values per pixel. He also 
neglected the bit depth issue of the Z-Depth pass in question?  Any image 
created using this technique will not be a true deep image as the ability to 
manipulate the Z would leave you with an extremely inaccurate *deep image

Anyone with any ideas what this would be used for?

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When I grow up... I want to be a compositor



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