I recently watched a video on youtube stating that you could create deep data from Z-Depth.
http://www.youtube.com/watch?v=59fnQW_KUOU His approach was to copy rgba.red to depth.z and then attach a DeepFromImage node. Z-Depth is determined by the brightness value per pixel given from the 3D render. This brightness value represents from my understanding one value per pixel, unlike Deep Data which holds multiple opacity values per pixel. He also neglected the bit depth issue of the Z-Depth pass in question? Any image created using this technique will not be a true deep image as the ability to manipulate the Z would leave you with an extremely inaccurate *deep image Anyone with any ideas what this would be used for? ------------------------ When I grow up... I want to be a compositor
_______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
