Hi Mike, that sounds awesome, and Howard, point taken that it may be secret
sauce ;)
It's a bit of a holy grail being able to easily do fast glossy spec
importance sampling even though it's not full ray tracing.

I created a gizmo and put it on Nukepedia a while ago which was my hacky
look at prefiltering an environment map. Nukepedia is down right now but
it's called EnvConvolve. Basically it convolves the image based on a
specular brdf but it's not a complete solution by any means.


On 3 June 2013 13:29, Mike Wong | artixels.gmail <[email protected]> wrote:

> Hey Horward, glad you responded to Michael, i missed it somehow and thank
> you for checking other vids too :)
>
> Escher glossy shader is a bit more than just a lookup, it samples
> additional points from the lightprobe based on simple importance sampling
> and then it further allows you to prefilter each sample, the prefiltering
> is done via an on-the-fly precomputed integral image .  Such combination
> allows a speedy and two-level control of the glossiness.  By the way, the
> SH can do phong shading if you prefer another look.  SH + glossy are good
> friends :)
>
> Best,
> Mike
>
>
> On Tuesday, June 4, 2013, Howard Jones wrote:
>
>> Think you're supposed to buy it not take their trade secrets ;)
>> H
>>  ------------------------------
>>  *From:* Michael Garrett <[email protected]>
>> *To:* Nuke user discussion <[email protected]>
>> *Sent:* Monday, 3 June 2013, 17:40
>> *Subject:* Re: [Nuke-users] [plug] Escher Spherical Harmonics tools
>>
>> Thanks for posting this! How are you doing the glossy specular? Do you
>> calculate more coefficients or are you just looking up along the reflection
>> vector? Also how are you raising the specular power when doing specular? It
>> looks good even if it's not "accurate".
>>
>>
>>
>> On 3 June 2013 04:15, Mike Wong | artixels.gmail <[email protected]>wrote:
>>
>> Hi Nukers, a short video of Escher SH tools, thanks !
>> https://vimeo.com/67543236
>>
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