I'm working on a toon shader outline in nuke. I have the obvious and 
unimpressive erode just adding a silhouette outline which I'm trying to improve.

I had thoughts of using depth to mask certain parts like the hands to be able 
to add an outline as the hand passes in front of something, which a simple 
erode can't do of course.

I using obj sequence for my character because it has uv info.

My question is if anyone has come across any info or posts from someone trying 
to achieve a toon shader outline effect in nuke.

I'm in nuke 7.

Thanks for you time!



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