I'm working on a toon shader outline in nuke. I have the obvious and unimpressive erode just adding a silhouette outline which I'm trying to improve.
I had thoughts of using depth to mask certain parts like the hands to be able to add an outline as the hand passes in front of something, which a simple erode can't do of course. I using obj sequence for my character because it has uv info. My question is if anyone has come across any info or posts from someone trying to achieve a toon shader outline effect in nuke. I'm in nuke 7. Thanks for you time!
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