Hey Mark,

Have you tried feeding a black RGBA constant into your casting geometry?




On Thu, Aug 1, 2013 at 8:54 AM, Mark Nettleton <[email protected]> wrote:

> I'm trying to render cast shadows in Nuke, from a creature (alembic), onto
> some ground geom (alembic). I can get the creature casting shadows, but the
> creature is visible, which I don't want. I only want the shadow visible.
>
> Is there any way to turn off the creature visibility to camera, while
> keeping the cast shadows?
>
> thanks
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