Hey Mark, Have you tried feeding a black RGBA constant into your casting geometry?
On Thu, Aug 1, 2013 at 8:54 AM, Mark Nettleton <[email protected]> wrote: > I'm trying to render cast shadows in Nuke, from a creature (alembic), onto > some ground geom (alembic). I can get the creature casting shadows, but the > creature is visible, which I don't want. I only want the shadow visible. > > Is there any way to turn off the creature visibility to camera, while > keeping the cast shadows? > > thanks > ______________________________**_________________ > Nuke-users mailing list > [email protected].**co.uk<[email protected]>, > http://forums.thefoundry.co.**uk/ <http://forums.thefoundry.co.uk/> > http://support.thefoundry.co.**uk/cgi-bin/mailman/listinfo/**nuke-users<http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> >
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