Hi there! Got this here as well. Solution is quite easy: just add a FrameHold node before the Grain input of F_Regrain, so every frame grabs the grain from the same source image.
But yes, something like the "Lock Noise Analysis" button in the Denoise node would also be very helpful in the F_Regrain node. Abraham Am 09.08.2013 um 04:48 schrieb Frank Rueter: > Hi all, > > this is reported but was wondering if I'm the only one who finds F_Regrain > close to unusable in a render farm environment? > > It's all dandy as long as you render locally, but as soon as you have > multiple machines render a script with F_Regrain in it, some of the frame > batches are all screwed up with completely wrong grain (way to big and > intense - confetti like). > It seems like F_Regrain samples it grain again when the batch starts or > something. I'm rendering on linux and osx, workstation is linux. > > Does anybody know what I'm talking about? Maybe even a solution to fixing it? > I will generate a grain plate locally now and use that on the render farm for > now. > > > > Cheers, > frank > > Abraham Schneider Head of VFX pipeline / VFX Supervisor Türkenstr. 89, 80799 München / Phone +49 89 3809-1096 EMail [email protected] Visit us on Facebook!_______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users ________________________________ ARRI Film & TV Services GmbH Sitz: München Registergericht: Amtsgericht München Handelsregisternummer: HRB 69396 Geschäftsführer: Helge Jürgens, Josef Reidinger _______________________________________________ Nuke-users mailing list [email protected], http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
