Well first I would just trying frame averaging a bazillion frames or using
block texture and a card and then paint back in the road lines.   and if
that didn't work I would use Median in Photoshop.  Its like $20 a month to
rent in CC if you don't already have it on some machine and photoshop will
read and write dpx.   Unless you are billing by the hour then I would paint
it in nuke.  (and really if I was painting a clean plate from frames I
would still do it in photoshop by loading frames as layers and revealing
through because you just have such better paint tools and you have 16 bit
paint if you are painting on dpx so that plenty of head room.

Randy S. Little
http://www.rslittle.com/
http://www.imdb.com/name/nm2325729/




On Thu, Sep 12, 2013 at 9:15 AM, Gary Jaeger <g...@corestudio.com> wrote:

> Well, I have to say I was sort of hoping to brush up on my clone/paint
> skills but that's pretty cool! I never would have known about that. So
> without a Median Merge node how would you do the same in nuke?
>
> On Sep 11, 2013, at 10:43 PM, Randy Little <randyslit...@gmail.com> wrote:
>
> No it won't leave cars unless its rush hour.    here are 2 examples for
> making a clean plate in Photoshop using only a median operation.
> http://www.youtube.com/watch?v=gomwGghrb_w
>
> This one is sort of better   http://www.youtube.com/watch?v=ZS1MbjyUNto
>
>
>
> Randy S. Little
> http://www.rslittle.com/
> http://www.imdb.com/name/nm2325729/
>
>
>
>
> On Wed, Sep 11, 2013 at 9:51 PM, Frank Rueter <fr...@beingfrank.info>wrote:
>
>>  How so? Won't that leave ghosting of the cars he is trying to remove?
>> Assuming the camera is static or you can 2D stabilise it, I'd just use
>> the Reveal brush in the Paint node, paint over every car and adjust the
>> time delta until the car leaves the respective patch - pretty much how he
>> suggested.
>> If the result is not moving in any way (no light changes etc), just use
>> Keymix to patch together FrameHolds. Otherwise the strokes wil have to be
>> timied as Gary suggested, potentially animating stroke opacity instead of
>> just using the lifetime to avoid popping.
>>
>> Depending on the plate, you may want to keymix everything moving back
>> onto the result (i.e. if there are trees with moving leaves by the side of
>> the road etc).
>>
>> Of course you will want to de-noise/grain the original plate, then
>> re-noise/grain the result.
>>
>>
>> frank
>>
>>
>>
>>
>> On 11/09/13 6:18 PM, visfxsup wrote:
>>
>> Why dont you just median a bunch of frames? They you dont have to paint
>> anything.
>>
>>
>>  Sent from my T-Mobile 4G LTE Device
>>
>>
>>
>> -------- Original message --------
>> From: Gary Jaeger <g...@corestudio.com> <g...@corestudio.com>
>> Date: 09/11/2013 9:10 AM (GMT-08:00)
>> To: Nuke user discussion 
>> <nuke-users@support.thefoundry.co.uk><nuke-users@support.thefoundry.co.uk>
>> Subject: [Nuke-users] creating a clean plate
>>
>>
>> I don't do a lot of paint/clone work so this may be a basic question.
>> Imagine a shot of a moderately traveled freeway taken from an overpass. At
>> various points in time, different parts of the freeway are clear of cars. I
>> can clone with a time offset, but what's the most efficient way to build up
>> the plate? I want to clone from various points in time where a given
>> particular patch of freeway is clear of cars, and then make that clone
>> stroke stay for the duration of the clip. One patch is from -12 frames,
>> another from +6, etc. Can this all be done from within the clone node or do
>> I need to do some time clip trick and comp the clone back over the original
>> plate? Thanks!
>>
>>  Gary Jaeger // Core Studio
>> 249 Princeton Avenue
>> Half Moon Bay, CA 94019
>> 650 728 7060
>> http://corestudio.com
>>
>>
>>
>> _______________________________________________
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>>
>>
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>
>  Gary Jaeger // Core Studio
> 249 Princeton Avenue
> Half Moon Bay, CA 94019
> 650 728 7060
> http://corestudio.com
>
>
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