Ah, Windows 7, just noticed ;)

On 12/09/2013 16:53, Peter Crossley wrote:
Hi Rich,

Is this in a Windows build? If so, and you're using Nuke 7.0v8 you can try setting the environment variable NUKE_USE_FAST_ALLOCATOR to 1. This might solve your problem. (Note, this is windows only!)

Cheers,

Peter.

On 12/09/2013 16:36, Richard Bobo wrote:
Hi all,

Just wondering if other folks have an issue with Nuke taking many minutes to unload a script from memory when it's quitting? I often end up killing Nuke, instead of letting it finish closing on its own, since it can take many minutes to slowly purge itself from memory! If this is a common problem, it seems like a bug report might be apropos... Anyone else?

Rich


Rich Bobo
Senior VFX Compositor
Armstrong-White
http://armstrong-white.com/

Email: [email protected] <mailto:[email protected]>
Mobile:  (248) 840-2665
Web: http://richbobo.com/

"Destiny is not a matter of chance, it is a matter of choice; it is not a thing to be waited for, it is a thing to be achieved."
- William Jennings Bryan








_______________________________________________
Nuke-users mailing list
[email protected],http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users


_______________________________________________
Nuke-users mailing list
[email protected], http://forums.thefoundry.co.uk/
http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users

Reply via email to