you are right Frank, thanks
it's better to add condition test to the nodeChanged of the node with a
pulldown knod added. In this sample :red, green, blue, yellow


code='''

k=nuke.thisKnob()

if k.name() == 'color':

   tc=n['tile_color']

   c=k.getValue()

   enumColor = [ [1, 0, 0] ,[0, 1, 0] ,[0, 0, 1] ,[1, 1, 0] ]

   r = enumColor[int(c)][0]

   g = enumColor[int(c)][1]

   b = enumColor[int(c)][2]

   hexColour = int('%02x%02x%02x%02x' % (r*255,g*255,b*255,1),16)

   tc.setValue(hexColour)

'''

nuke.selectedNode()['knobChanged'].setValue(code)






2014-03-15 18:40 GMT-04:00 Frank Rueter|OHUfx <[email protected]>:

>  indeed. that is the difference between Oliver's and my replies.
>
>
> >>This code is executed constantly, so be very careful to put most of your
> code in conditionals with the relevant knob name, and keep it simple.
> >>Otherwise your scripts can really grind to a halt!
>
> Yup, which is why I always try to do the conditional statements at the
> very top and try to bail out at the first possible moment.
> You definitely want to be extra diligent with your code's efficiency if
> used as a global callback.
>
>
>
>
> On 3/16/14, 10:52 AM, Jed Smith wrote:
>
>  It is also worth mentioning that knobChanged callback code can be
> specified in the menu.py file, applying to an entire node class, or
> knobChanged code can be stored and run in specific nodes only.
>
>  To store knobChanged code in a specific node, you can store the code to
> a special hidden knob called "knobChanged". This code will the be executed
> anytime you change anything on the node.
>
>  For example, if you have a noOp node with a dropdown menu specifying
> colors, like this:
> NoOp {
>  name NodeColor
>  addUserKnob {20 NodeColor}
>  addUserKnob {4 node_color t "Set Node Color" M {red green blue yellow}}
> }
>
>  And you write some code to change the color of the node depending on the
> dropdown value, you can set the value of the knobChanged knob on that node
> if you select the node and execute this code:
> http://pastebin.com/mCPm5HkZ
>
>  Be careful with knobChanged knobs in nodes though. This code is executed
> constantly, so be very careful to put most of your code in conditionals
> with the relevant knob name, and keep it simple. Otherwise your scripts can
> really grind to a halt!
>
>  Hope that helps!
>
> On Saturday, 2014-03-15 at 2:12p, Bruno-Pierre Jobin wrote:
>
>   Awesome! Thanks guys I'll have a look at this!
>
>
> On Sat, Mar 15, 2014 at 5:03 PM, Frank Rueter|OHUfx <[email protected]>wrote:
>
>  Here is something to get you started:
>
> http://pastebin.com/2SbLf5PH
>
> This adds a callback for nodes of class "NoOp", which you will have to
> change to react to your gizmo class or whatever other node you want this to
> work with.
>
>
> Have a look and see if it makes sense.
>
> Cheers,
> frank
>
>
>
>  On 3/16/14, 8:37 AM, Bruno-Pierre Jobin wrote:
>
>   Hello Nukers,
>
>  I'm trying to find a way to change the color of a node (title_color)
> which would be driven by cascading pulldown choice menu. For example, if
> the first item is chosen, the node would be yellow and if the second one is
> chosen, it would turn blue.
>
>  I found this thread in the mailing list archive but I can't figure out
> where to paste that code...
>
>
> https://www.mail-archive.com/[email protected]/msg03405.html
>
> I'm very new to python so please give a lot of details.
>
>  Thanks!
> --
> Bruno-Pierre Jobin
>
>
>
>   _______________________________________________
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>
> --
>   [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing
> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and
> consulting <http://ohufx.com/index.php/vfx-customising> *
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> _______________________________________________
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>
>  --
> Bruno-Pierre Jobin
> www.bpjobin.com
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>
> --
>   [image: ohufxLogo 50x50] <http://www.ohufx.com> *vfx compositing
> <http://ohufx.com/index.php/vfx-compositing> | workflow customisation and
> consulting <http://ohufx.com/index.php/vfx-customising> *
>
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