True, completely ignored that tiny little detail :)
And implementing such filtering as you said has its fair share of challenges
now that I'm thinking straight. Presenting it on the GUI and it's results
wouldn't be something easy to crack. I guess digging around and paint stroke
selection is all that is left.
When it comes to vector painting I have to confess that I still miss
combustion* though, It's vector paint operator was pretty good.
On Thu, Apr 3, 2014 at 2:15 PM, Howard Jones <[email protected]>
wrote:
> Yes I requested that when it was in development, but figured since the
> layering could become confused, whereas a filter would maintain the layering
> aspect (you'd hope)
> On 3 Apr 2014, at 14:06, Diogo Girondi <[email protected]> wrote:
>> Hi Howard,
>>
>> Perhaps just by making the columns on the main panel able to sort things out
>> by name, visibility, life, source, etc would solve at least a good portion
>> of what you miss. Turning the paint selection on should take care of the
>> rest I think.
>>
>> But I'm all for dedicating some extra love to the RotoPaint, specially when
>> it comes to render optimisation and interaction.
>>
>>
>>
>>
>> On Thu, Apr 3, 2014 at 4:07 AM, Howard Jones <[email protected]> wrote:
>>
>> I'd like to see filtering options on rotopaint and other similar interfaces.
>> Namely the ability to filter all strokes related to a frame or frame range.
>> so you can do corrections/find bad strokes easier.
>>
>> This should include the option of any stroke that covers that frame range
>> exactly or is a super/sub set of that range.
>>
>> ie option to include 'all' or not or if the range was 15-30 any stroke that
>> exactly matches that range or is say 16-20.
>>
>> Any thoughts - or anyone know of a similar request
>>
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