oops, sorry, Randy had already said the same - ignore me :)

On 4/30/14, 11:21 AM, Frank Rueter|OHUfx wrote:
Nuke would be doing the comp in linear light, whereas PS does it sRGB, so you are probably looking at a gamma discrepancy of around 2.2.

On 4/30/14, 1:51 AM, Florian Einfalt wrote:
Sorry Deke, that doesn't work either. I have a feeling it is happening on the PS side of things.
When I bring the PNG back into Nuke it looks exactly like the original.

Anyone familiar with Photoshop's alpha treatment?


On 29 April 2014 14:42, Deke Kincaid <d...@thefoundry.co.uk <mailto:d...@thefoundry.co.uk>> wrote:

    Maybe you have a straight alpha instead of a premultiplied one.
     So try just adding a premult node.

    -deke

    On Tuesday, April 29, 2014, Florian Einfalt
    <florian.einf...@saddingtonbaynes.com
    <mailto:florian.einf...@saddingtonbaynes.com>> wrote:

        Hi Deke,
        thanks for that, did it just now and it doesn't change
        anything unfortunately.
        When does the sRGB LUT get applied actually?

        Thanks.
        Flo


        On 29 April 2014 14:28, Deke Kincaid <d...@thefoundry.co.uk>
        wrote:

            Nuke needs to unpremultiply the alpha before applying the
            sRGB lut and the premultiply it again. Did you check the
            "premultiplied" box in the read node properties next to
            the lut selection?

            -deke


            On Tuesday, April 29, 2014, Florian Einfalt
            <florian.einf...@saddingtonbaynes.com> wrote:

                I have tried to use:
                png 8 and 16 bit
                exr 16bit float
                tiff 8 and 16bit

                Same behavior with all of them.


                On 29 April 2014 12:20, Martin Constable
                <jackyoungbl...@me.com> wrote:

                    An obvios suggestion maybe, but have you thought
                    about moving your workflow to tiffs? Or exrs?

                    PNGs do not store info as floating point. They
                    use integers instead. This might be at the root
                    of yr problem.


                    On 29 Apr, 2014, at 6:56 PM, Florian Einfalt
                    <florian.einf...@saddingtonbaynes.com> wrote:

                    > I tried both using 8bit per pixel and 16bit per
                    pixel. No difference unfortunately.
                    >
                    > Flo
                    >
                    >
                    > On 29 April 2014 11:51, Martin Constable
                    <jackyoungbl...@me.com> wrote:
                    > Are yr pngs in 24 bit? That might help.
                    >
                    >
                    >
                    > On 29 Apr, 2014, at 6:45 PM, Florian Einfalt
                    <florian.einf...@saddingtonbaynes.com> wrote:
                    >
                    > > Hello,
                    > >
                    > > I am having this problem with PNGs from Nuke
                    that I need to deliver in a Photoshop psd-file.
                    This specifically concerns the shadow pass of my
                    comp but generally there is a discrepancy on
                    everything that is not solidly opaque.
                    > >
                    > > My workflow is as follows:
                    > > - I write my 8-bit PNG out of Nuke using the
                    sRGB colorspace.
                    > > - When I open the rendered PNG in Photoshop I
                    assign the sRGB color profile and over a
                    'transparent' background the shadow looks to have
                    similar density to the one in Nuke.
                    > > - When I comp that layer over a white
                    background though, the shadow is suddenly more
                    dense than in Nuke. Also, there is a much harsher
                    fall-off in the shadow.
                    > >
                    > > Is this because Photoshop treats alpha
                    information differently from Nuke?
                    > >
                    > > I thought I can maybe counteract this by
                    additional grading in Nuke but even when I grade
                    the alpha gamma to 0.4545 in Nuke and then write
                    the PNG I get closer but not exactly to the same
                    result.
                    > >
                    > > Does anyone have a suggestion?
                    > >
                    > > Thanks.
                    > >
                    > > Florian
                    > >
                    > > --
                    > >
                    > >
                    > > Florian Einfalt  Senior Digital Artist
                    > > T +44 (0)20 7833 3032  M +44 (0)7808669580
                    > > florian.einf...@saddingtonbaynes.com
                    > >
                    > > Saddington Baynes Ltd | Studio 3, 21 Wren
                    Street. London WC1X 0HF. United Kingdom | Map
                    > > Disclaimer | Printing? Consider the environment.
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                    > --
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                    >
                    > Florian Einfalt  Senior Digital Artist
                    > T +44 (0)20 7833 3032  M +44 (0)7808669580
                    > florian.einf...@saddingtonbaynes.com
                    >
                    > Saddington Baynes Ltd | Studio 3, 21 Wren
                    Street. London WC1X 0HF. United Kingdom | Map
                    > Disclaimer | Pr



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    The Foundry
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