Hi JC Here is the white paper on slog3: http://community.sony.com/sony/attachments/sony/large-sensor-camera-F5-F55/12359/2/TechnicalSummary_for_S-Gamut3Cine_S-Gamut3_S-Log3_V1_00.pdf
You can grab the slog3 to scene linear formula in that doc. There is a post in the link below showing how to add slog2 to nuke with your init/menu.py. So just change the formula in tashdor's post to match the formula in the above pdf. http://forums.thefoundry.co.uk/phpBB2/viewtopic.php?t=9817&highlight=slog2 I'd do the dirty work for you but cut/paste from a PDF on my phone will only let me select tiny sections of the formula at one time. ----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516 On Monday, June 16, 2014, John Coldrick <[email protected]> wrote: > In our never-ending quest to be forced to work with every file format and > colourspace known to humanity, we need to pull these plates in. We sort of > have a path for the MXF file format(albeit a bit shaky and thus > questionable), but I was curious if anyone has a path for colourspace > conversion from SLOG3 to linear/some known space? I know it's not > currently available directly in Nuke but curious if anyone knows a solution? > > Thanks! > > J.C. > -- ----- Deke Kincaid Creative Specialist The Foundry Mobile: (310) 883 4313 Tel: (310) 399 4555 - Fax: (310) 450 4516
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