I would set an expression based on anything above a very large number going to zero. As long as that large number doesn't encompass any actual valid scene values. Then you can run your MaxLuma curve tool.
depth.Z>1000000?0:depth.Z On 23 June 2014 12:24, HSK <[email protected]> wrote: > Hi there, > > On a current project I'm working on, our depth passes are spitting out a > colour of > > 3.4e+38 on empty areas. There's nothing I can do about the way the > AOV's(passes) are spit out. > > Does anyone here have a handy and quick way of selecting those empty areas? > > I want to apply a curve tool for max luma pixel in an automated way, and > cant because of these empty areas...and I don't know how to tell the curve > tool to ignore that colour. > > I tried using keylight and typing in that number, and it read as > nan,nan,nan > > Any ideas? > > Thanks! > > Steve > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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