How do people get animation data from maya to nuke? I thought what I was trying was super simple, just the Y rotate values. But when I try FBX and uncheck read on each frame (so I can see the keyframes in nuke) it does some sort of Euler filter thing where the X is constantly flipping +90 -90 and the Y is wrong. When this happens in Maya I can filter it. Anything similar in Nuke? Or a way around it? the keys in Maya are fine. Or maybe it’s an FBX export thing?
Gary Jaeger // Core Studio 249 Princeton Avenue Half Moon Bay, CA 94019 650 728 7060 http://corestudio.com _______________________________________________ Nuke-users mailing list Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users