How do people get animation data from maya to nuke? I thought what I was trying 
was super simple, just the Y rotate values. But when I try FBX and uncheck read 
on each frame (so I can see the keyframes in nuke) it does some sort of Euler 
filter thing where the X is constantly flipping +90 -90 and the Y is wrong. 
When this happens in Maya I can filter it. Anything similar in Nuke? Or a way 
around it? the keys in Maya are fine. Or maybe it’s an FBX export thing?

Gary Jaeger // Core Studio
249 Princeton Avenue
Half Moon Bay, CA 94019
650 728 7060
http://corestudio.com

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