Mads: When you say we changed it, did we at one time have a merge2 node that did not clamp and we changed the formula on the Merge2 node to then clamp?
I suspect this predates The Foundry's involvement in Nuke (Merge2 node was introduced before 2007) and anyone who did make the modification has long since left. I looked through our bug database and no one has filed a bug though I did find a previous post on this list asking the same question back in 2012. The trouble is if no one emails support and files a bug then it does not exist as a feature request/bug. Nuke-Users is not an official Foundry channel for filing bugs/features, it is just a channel for like minded users to converse with each other. You should send this into supp...@thefoundry.co.uk and get this logged. -- Deke Kincaid Media & Entertainment OEM Development Manager The Foundry Skype: dekekincaid Tel: (310) 399 4555 - Mobile: (310) 883 4313 Web: www.thefoundry.co.uk Email: d...@thefoundry.co.uk On Wed, Jan 28, 2015 at 9:31 AM, Mads Lund <madshl...@gmail.com> wrote: > But i guess that leads back to the original question. > I can't find a single reason (artistically or technically) why they > changed this to clamp between 0-1. > > On Wed, Jan 28, 2015 at 6:03 PM, Ivan Busquets <ivanbusqu...@gmail.com> > wrote: > >> For more crude / unclamped versions of some merging operations (including >> "overlay"), you can also use the olde "Merge" node (as opposed to the >> default "Merge2". >> >> Merge { >> inputs 2 >> operation overlay >> name Merge1 >> selected true >> xpos -254 >> ypos 199 >> } >> >> >> On Wed, Jan 28, 2015 at 8:34 AM, Mads Hagbarth Lund <madshl...@gmail.com> >> wrote: >> >>> It's just bad with the overlay thing, as it is a pretty useful way to >>> add grain and do dodge/burn effects. It works out of the box in Photoshop, >>> Fusion and AfterEffects but you have to make your own overlay gizmo to make >>> it work in Nuke. >>> >>> >>> Den 28/01/2015 kl. 17.11 skrev Daniel Short <danisnotsh...@gmail.com>: >>> >>> I wondered how the screen would need to be calculated differently since >>> the invert function might get you some crazy values in float space. >>> It makes sense that they changed it to give us a visually accurate >>> result when a mathematical one would look like an error. >>> >>> On Wed, Jan 28, 2015 at 10:49 AM, John Mangia <j...@johnmangia.com> >>> wrote: >>> >>>> Looks like the nuke screen algorithm has a low pass to allow for values >>>> over 1 to comp more naturally. You can see the difference if you expose >>>> down. >>>> >>>> On Wed, Jan 28, 2015 at 10:37 AM, Mads Lund <madshl...@gmail.com> >>>> wrote: >>>> >>>>> Ahh ok, so the "Screen" operation in the merge node does not just >>>>> screen. >>>>> >>>>> Screen is the same as the Merge >>>>> <http://help.thefoundry.co.uk/nuke/9.0/content/reference_guide/merge_nodes/merge.html> >>>>> node, >>>>> only with operation set to screen by default. It layers images >>>>> together using the screen compositing algorithm: A+B-AB if A or B ≤1, >>>>> otherwise max(A,B). In other words, If A or B is less than or equal >>>>> to 1, the screen algorithm is used, otherwise max is chosen. Screen >>>>> resembles plus. It can be useful for combining mattes and adding >>>>> laser beams. >>>>> >>>>> However i still don't see why they don't apply this to the overlay >>>>> method aswell. (why would you want clamp the image?) >>>>> And it also doesnt explain why it clamps at 0 (since multiply does not >>>>> clamp at 0) >>>>> >>>>> >>>>> >>>>> On Wed, Jan 28, 2015 at 2:46 PM, John Mangia <j...@johnmangia.com> >>>>> wrote: >>>>> >>>>>> Screen is also a multiplicative operation, it's just inverted images >>>>>> multiplied together and re-inverted. >>>>>> >>>>>> >>>>>> On Wed, Jan 28, 2015 at 8:35 AM, Ron Ganbar <ron...@gmail.com> wrote: >>>>>> >>>>>>> The math used in Nuke for Screen makes it inheritingly clamp (it >>>>>>> doesn't really clamp, but can not produce colors brighter than 1). >>>>>>> >>>>>>> >>>>>>> >>>>>>> Ron Ganbar >>>>>>> email: ron...@gmail.com >>>>>>> tel: +44 (0)7968 007 309 [UK] >>>>>>> +972 (0)54 255 9765 [Israel] >>>>>>> url: http://ronganbar.wordpress.com/ >>>>>>> >>>>>>> On Wed, Jan 28, 2015 at 2:15 PM, Mads Lund <madshl...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> According to the documentation: >>>>>>>> >>>>>>>> • overlay - Image A brightens image B. >>>>>>>> Algorithm: multiply if B<.5, screen if B>.5 >>>>>>>> >>>>>>>> However Nuke also clamps the colors between 0 and 1. >>>>>>>> It seem that all other compositing software does not clamp between >>>>>>>> 0 and 1, so i am wondering if this is a bug in Nuke? >>>>>>>> >>>>>>>> >>>>>>>> _______________________________________________ >>>>>>>> Nuke-users mailing list >>>>>>>> Nuke-users@support.thefoundry.co.uk, >>>>>>>> http://forums.thefoundry.co.uk/ >>>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Nuke-users mailing list >>>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> _______________________________________________ >>>>>> Nuke-users mailing list >>>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>>> >>>> >>>> >>>> >>>> -- >>>> John Mangia >>>> >>>> 908.616.1796 >>>> j...@johnmangia.com >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>> >>> >>> >>> -- >>> Daniel Short >>> www.danisnotshort.com <http://www.vimeo.com/danisnotshort> >>> 215.859.3220 >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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