Yes but in shake didn't it bake every frame as a key?  You can do that in
Nuke with an expression and the "Generate" option.
ᐧ

--
Deke Kincaid
Media & Entertainment OEM Development Manager
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk
Email: [email protected]

On Wed, May 27, 2015 at 4:11 PM, Jose Fernandez de Castro <
[email protected]> wrote:

> That's a shame, would be nice to have that ability. I remember Shake had
> the ability to apply a retime curve directly to the splines. I'll have a
> look at the python route if I have the time, thanks.
>
> On Wed, May 27, 2015 at 4:06 PM, Deke Kincaid <[email protected]>
> wrote:
>
>> You can see the modified keyframes after the retime via the dopesheet.
>> Either that or add an expression to the keyframes driving the retime via a
>> Timewarp node such as: TimeWarp1.lookup(curve).
>>
>> There isn't a way to retime them directly without some python hackery.
>> ᐧ
>>
>> --
>> Deke Kincaid
>> Media & Entertainment OEM Development Manager
>> The Foundry
>> Skype: dekekincaid
>> Tel: (310) 399 4555 - Mobile: (310) 883 4313
>> Web: www.thefoundry.co.uk
>> Email: [email protected]
>>
>> On Wed, May 27, 2015 at 10:56 AM, Jose Fernandez de Castro <
>> [email protected]> wrote:
>>
>>> Hey, is there any way to retime rotopaint/roto spline keyframes
>>> directly? Thought there was a way but can't remember how to do it as there
>>> is no direct curve to apply a lookup to. If not, there should really be an
>>> option for it.
>>>
>>> --
>>> Jose Fernandez de Castro
>>>
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>>
>>
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>
>
>
> --
> Jose Fernandez de Castro
>
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