Hi Nico, I reported that declone bug in Jan 2013 (Bug #33635). I got tired of waiting and just fixed it myself here at my studio. Even sent the code to The Foundry but I guess it was just ignored or forgotten.
Here's the original gist link I sent to them way back then... https://gist.github.com/eancarr/4990923260b3502bbdab Cheers On Tue, Jul 14, 2015 at 1:34 AM, Nico Dufort <[email protected]> wrote: > We've experienced something a bit similar when decloning nodes (no > facility code involved, just plain vanilla Nuke). > We first noticed that back on 6.3 and it still seems to be an issue on 9.x. > > > > > > On Mon, Jul 13, 2015 at 4:57 PM, niki <[email protected]> wrote: > >> Hello >> >> >> long time since I used this list so please excuse me if I am repeating a >> bug that may be already known. >> >> I'm currently working at Cutting Edge in Sydney and we have noticed a >> pretty bad bug in both v08 and v9.0v5. >> At some point after working on a shot for some time our scripts become >> corrupted and on Save the merge inputs swap randomly between the matte and >> a side or jump to different nodes all together. >> >> So far we have noted that it seems to be only the A stream and the Matte >> that is affected. The B stream seems to remain correct. >> >> The only solve we have found is to remove all merge nodes. >> Save file >> Replace all merge nodes. >> >> Has anyone else seems this ? >> >> Many Thanks >> >> Niki >> >> >> >> >> [email protected] >> www.nikibern.com >> >> _______________________________________________ >> Nuke-users mailing list >> [email protected], http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > > -- > "Attention, attention. Here and now, boys," the mynah repeated. "Here and > now, boys." > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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