Hi Nico,

I reported that declone bug in Jan 2013 (Bug #33635). I got tired of
waiting and just fixed it myself here at my studio. Even sent the code to
The Foundry but I guess it was just ignored or forgotten.

Here's the original gist link I sent to them way back then...

https://gist.github.com/eancarr/4990923260b3502bbdab

Cheers

On Tue, Jul 14, 2015 at 1:34 AM, Nico Dufort <[email protected]> wrote:

> We've experienced something a bit similar when decloning nodes (no
> facility code involved, just plain vanilla Nuke).
> We first noticed that back on 6.3 and it still seems to be an issue on 9.x.
>
>
>
> ​
>
> On Mon, Jul 13, 2015 at 4:57 PM, niki <[email protected]> wrote:
>
>> Hello
>>
>>
>> long time since I used this list so please excuse me if I am repeating a
>> bug that may be already known.
>>
>> I'm currently working at Cutting Edge in Sydney and we have noticed a
>> pretty bad bug in both v08 and v9.0v5.
>> At some point after working on a shot for some time our scripts become
>> corrupted and on Save the merge inputs swap randomly between the matte and
>> a side or jump to different nodes all together.
>>
>> So far we have noted that it seems to be only the A stream and the Matte
>> that is affected. The B stream seems to remain correct.
>>
>> The only solve we have found is to remove all merge nodes.
>> Save file
>> Replace all merge nodes.
>>
>> Has anyone else seems this ?
>>
>> Many Thanks
>>
>> Niki
>>
>>
>>
>>
>> [email protected]
>> www.nikibern.com
>>
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>>
>
>
>
> --
> "Attention, attention. Here and now, boys," the mynah repeated. "Here and
> now, boys."
>
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