No need to export these curves first and use a color lookup node. Just use the 
‘colorspace’ node with the same conversions (1st column) in combination with 
the CMS test pattern and generate LUT nodes. (Maybe you need to add a ‘clamp’ 
node for some of the curves to get the same results as the Read/Write 
colorspace settings.

Abraham


Von: [email protected] 
[mailto:[email protected]] Im Auftrag von Pat Wong
Gesendet: Freitag, 31. Juli 2015 10:57
An: Nuke user discussion
Betreff: Re: [Nuke-users] Exporting a LUT from OCIO

Stephen

If you want to get the lut or curve out of nukes internal conversions. The ones 
in the LUT tab of Project settings.. You can just export out the curve, by 
selecting it and then choose generate curve..

This will convert it into a keyframed curve which you can select and copy into 
a color lookup node... You can then use the CMS generate pattern and export lut 
workflow that Deke described above.

CMSTestPattern
Color lookup with your curve copied into
GenerateLut



Pat




Kind Regards


Patrick Wong
077961 35224
www.wahwahdigital.com<http://www.wahwahdigital.com>


On 30 July 2015 at 20:41, Deke Kincaid 
<[email protected]<mailto:[email protected]>> wrote:
It is easy to convert them but why do you need to?  Resolve has a set of VFX 
luts which can already do most of this for you.  The only main difference you 
have to remember in Resolve is that all their rec709 luts are actually legal 
where ours our extended.  So you need to compensate for that one one end or the 
other.

To answer your question though you can convert most color operations to Luts by 
doing the following nodes:

CMSTestPattern
add any number of color operations, colorspace node, OCIOFileTransform, etc...
GenerateLut

[https://mailfoogae.appspot.com/t?sender=aZGVrZUB0aGVmb3VuZHJ5LmNvLnVr&type=zerocontent&guid=75adf84f-09cc-4f0b-9953-133606d2f6f3]ᐧ

--
Deke Kincaid
Media & Entertainment OEM Development Manager
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555 - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk<http://www.thefoundry.co.uk/>
Email: [email protected]<mailto:[email protected]>

On Thu, Jul 30, 2015 at 12:16 PM, motion artist 
<[email protected]<mailto:[email protected]>> wrote:
Hell Deke
But how do I export nukes inbuilt Luts to use in resolve, or how do I actually 
use any of the luts of the OCIO spec that I can find on github? I'm not really 
good with programming, should really brush up on that since i'm starting to use 
nuke, but what the hell do I do with this:
https://github.com/imageworks/OpenColorIO-Configs/blob/master/nuke-default/luts/alexalogc.spi1d

How do I get it in form of a .cube
Thanks for the input
Stepan

On Wed, Jul 29, 2015 at 12:53 AM, Deke Kincaid 
<[email protected]<mailto:[email protected]>> wrote:
[https://mailfoogae.appspot.com/t?sender=aZGVrZUB0aGVmb3VuZHJ5LmNvLnVr&type=zerocontent&guid=bce6ae11-8718-48ac-a8cb-5b8a6375d8c7]ᐧ
Hi Stepan

Your best bet for going back and fourth with Resolve is to use Cineon Log 
footage.  If you use rec709 then you need to make it is in legal which 
resolve's rec709 is where Nuke's rec709 is always full range.
Also are they just 1d luts with tone curve transformations or are there any 
color matrix trasforms being done under the hood in nuke?

Most of the time it is just an expression converting the colorspace (1d 
lookup).  If you are using .ari files then there is a whole mess of other 
things in the debayer & colorspace conversion.

--
Deke Kincaid
Media & Entertainment OEM Development Manager
The Foundry
Skype: dekekincaid
Tel: (310) 399 4555<tel:%28310%29%20399%204555> - Mobile: (310) 883 4313
Web: www.thefoundry.co.uk<http://www.thefoundry.co.uk/>
Email: [email protected]<mailto:[email protected]>

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