Hi Ned,
I spotted and logged a bug a couple of months ago about a similar thing
for ParticleDrag:
Bug 47753 -Particles: ParticleDrag: reduced timestep not taken into
account when applying drag
Basically, if you had 10 steps per frame, the same drag factor will be
applied 10 times in the full frame, resulting in much slower particles
than with 1 step per frame. The workaround for this is to divide the
drag factor by the steps per frame, i.e., for 10 sub frames, change drag
from 0.97 to 0.097.
I didn't investigate other force nodes at that time, but it wouldn't
surprise me if others suffered the same problem. I'll add a note to the
bug to investigate these too.
As a workaround for now, Ari's colleague's suggestion is probably a good
one to avoid getting bogged down in trying to reverse-engineer what the
nodes are actually doing. It also couldn't harm to get in touch with
support to escalate the priority.
Thanks,
Peter.
On 05/08/2015 01:33, Ari Rubenstein wrote:
Ned
Here is a response from one of our compers at Blue Sky that worked w/ particle
settings heavily over the past year:
"Yes, there is a correlation between particle settings and forces - the greater the
“in-betweens” the higher I needed to set my forces. However, I didn’t notice a constant
numeric ratio between particle settings and different forces. As I recall, I had to
adjust for each force. I always set the particle settings first, then proceeded from
there. That’s also why I used the same particle settings setup for every shot - to keep
the tweaking factor down."
Hope that helps
Ari
Sent from my iPhone
On Aug 4, 2015, at 7:13 PM, Ned Wilson <[email protected]> wrote:
Hi Ari,
The exact opposite. Wind X set to 5 becomes 1 with particle settings at 5.
-n
On Aug 4, 2015, at 3:54 PM, Ari Rubenstein <[email protected]> wrote:
Ned,
are you saying that a wind X set to 5 becomes 25 with particle settings at 5 ?
Ari
On Aug 4, 2015, at 5:55 PM, Ned Wilson <[email protected]> wrote:
Hello all,
If I drop a ParticleSettings node in my tree, and adjust steps per frame to be
something greater than 1, then it seems to multiply all forces acting on the
particle system by 1/steps per frame.
Is this the desired behavior of the node? If so, do any of you have a
workaround other than to expression link various particle force nodes to the
ParticleSettings node?
Thanks!
-n
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