Hi Ned,

I spotted and logged a bug a couple of months ago about a similar thing for ParticleDrag:

Bug 47753 -Particles: ParticleDrag: reduced timestep not taken into account when applying drag

Basically, if you had 10 steps per frame, the same drag factor will be applied 10 times in the full frame, resulting in much slower particles than with 1 step per frame. The workaround for this is to divide the drag factor by the steps per frame, i.e., for 10 sub frames, change drag from 0.97 to 0.097.

I didn't investigate other force nodes at that time, but it wouldn't surprise me if others suffered the same problem. I'll add a note to the bug to investigate these too.

As a workaround for now, Ari's colleague's suggestion is probably a good one to avoid getting bogged down in trying to reverse-engineer what the nodes are actually doing. It also couldn't harm to get in touch with support to escalate the priority.

Thanks,

Peter.

On 05/08/2015 01:33, Ari Rubenstein wrote:
Ned

Here is a response from one of our compers at Blue Sky that worked w/ particle 
settings heavily over the past year:

"Yes, there is a correlation between particle settings and forces - the greater the 
“in-betweens” the higher I needed to set my forces. However, I didn’t notice a constant 
numeric ratio between particle settings and different forces.  As I recall, I had to 
adjust for each force.  I always set the particle settings first, then proceeded from 
there. That’s also why I used the same particle settings setup for every shot - to keep 
the tweaking factor down."

Hope that helps
Ari



Sent from my iPhone

On Aug 4, 2015, at 7:13 PM, Ned Wilson <[email protected]> wrote:

Hi Ari,

The exact opposite. Wind X set to 5 becomes 1 with particle settings at 5.

-n

On Aug 4, 2015, at 3:54 PM, Ari Rubenstein <[email protected]> wrote:

Ned,

are you saying that a wind X set to 5 becomes 25 with particle settings at 5 ?

Ari


On Aug 4, 2015, at 5:55 PM, Ned Wilson <[email protected]> wrote:

Hello all,

If I drop a ParticleSettings node in my tree, and adjust steps per frame to be 
something greater than 1, then it seems to multiply all forces acting on the 
particle system by 1/steps per frame.

Is this the desired behavior of the node? If so, do any of you have a 
workaround other than to expression link various particle force nodes to the 
ParticleSettings node?

Thanks!

-n
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