How can you build an ik rig in nuke? I would assume that you would build an fk jib and dolly in nuke, but I'd rather use an ik. I build my previs rigs in Maya, and then export cameras to nuke.
On a non-technical note, the mistake that I find easy to make is to forget about the acceleration of the dolly and tricky tracking pans. I try to make the simplest moves possible, giving the dp some real world flexibility. R On Oct 21, 2015 8:12 AM, "adam jones" <[email protected]> wrote: > hey all > > I know there is specific software out there for preViz but I was wonder if > any one has built or how I would build some camera rig (replicate real > world camera rigs) > to do preViz in nuke. > > dollys / jimmy gigs and the like. > > I am starting to build some inverse kinematic camera rigs, but why toil > over some thing that has already been done, any one have any pointers or > suggestion as to knowledge bases regarding this? > > > regards > -adam > > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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