Yeah, the demo is a little confusing that way. But I think what Igor is saying that if you have a moving camera and a moving object, the resulting object track will have the camera movement baked in, i.e. will no longer work with the original tracked camera and will have to be rendered through a static camera - is that right Igor? I still haven't tried it here but I would have expected the resulting animation to be exclusive of any camera motion, so that the combo of both match the shot.

On 12/03/2015 02:24 PM, Chris Noellert wrote:
Doesn't it stand to reason that the camera in the demo vid isn't animated/tracked, hence all movement in the transform Geo node.

If the camera had been fracked it would have been a pretty lackluster demo since the camera is they only thing moving in that plate.

Best,
Chris

Sent from my iPhone

On Dec 2, 2015, at 2:01 PM, Igor Majdandzic <[email protected] <mailto:[email protected]>> wrote:

Exactly, but when I want to film it again through 3D space, I've got the the "camera" baked into it. So, what would be the application. Can't project through the cam I used for analyzing the plate. Or what am I missing here? Just looking at the plate and the resulting transformed geo and I got confused.

Am 02.12.2015 um 20:32 schrieb Frank Rueter|OHUfx:
No, the camera is one of the required inputs for object tracking. The result is an animated TransformGeo


On 12/03/2015 01:01 AM, Igor Majdandzic wrote:
Nice!
But 1 Question?
It looks like the Camera is Baked into the obj. Am I correct? Why would I want that. I mean, i have a cam, right?

Am 02.12.2015 um 05:49 schrieb Howard Jones:
Excellent!

Is there a way to export moving camera and static object too ?

Howard

On 2 Dec 2015, at 12:47 a.m., Frank Rueter|OHUfx <[email protected]> wrote:

Christmas came early:
https://vimeo.com/channels/nukepedia/147533966

This is a much requested feature which is why I'm posting it outside the usual Nukepeida channels.
Thanks Roman!!

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