Yeah, the demo is a little confusing that way. But I think what Igor is
saying that if you have a moving camera and a moving object, the
resulting object track will have the camera movement baked in, i.e. will
no longer work with the original tracked camera and will have to be
rendered through a static camera - is that right Igor?
I still haven't tried it here but I would have expected the resulting
animation to be exclusive of any camera motion, so that the combo of
both match the shot.
On 12/03/2015 02:24 PM, Chris Noellert wrote:
Doesn't it stand to reason that the camera in the demo vid isn't
animated/tracked, hence all movement in the transform Geo node.
If the camera had been fracked it would have been a pretty lackluster
demo since the camera is they only thing moving in that plate.
Best,
Chris
Sent from my iPhone
On Dec 2, 2015, at 2:01 PM, Igor Majdandzic
<[email protected] <mailto:[email protected]>> wrote:
Exactly, but when I want to film it again through 3D space, I've got
the the "camera" baked into it. So, what would be the application.
Can't project through the cam I used for analyzing the plate. Or what
am I missing here?
Just looking at the plate and the resulting transformed geo and I got
confused.
Am 02.12.2015 um 20:32 schrieb Frank Rueter|OHUfx:
No, the camera is one of the required inputs for object tracking.
The result is an animated TransformGeo
On 12/03/2015 01:01 AM, Igor Majdandzic wrote:
Nice!
But 1 Question?
It looks like the Camera is Baked into the obj. Am I correct? Why
would I want that. I mean, i have a cam, right?
Am 02.12.2015 um 05:49 schrieb Howard Jones:
Excellent!
Is there a way to export moving camera and static object too ?
Howard
On 2 Dec 2015, at 12:47 a.m., Frank Rueter|OHUfx <[email protected]>
wrote:
Christmas came early:
https://vimeo.com/channels/nukepedia/147533966
This is a much requested feature which is why I'm posting it
outside the usual Nukepeida channels.
Thanks Roman!!
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