I encountered something similar on Linux once. It may be unrelated as it was a pretty messed up reconstruction of an old project already but I thought it worth mentioning. URSA Prores if I recall.

Michael



Charles Bedwell <mailto:[email protected]>
December 8, 2015 at 12:10 PM
Pretty much the only time I'm doing any sort of vfx conform I'm dealing with prores files, never image sequences. I think the times I needed to fix I manually fudged the frame ranges in the comp and brought in the dpx sequence and lined it up.

On 8 Dec 2015, at 5:03 p.m., Morgan Prêleur <[email protected] <mailto:[email protected]>> wrote:

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Thanks Charlie, glad to hear i’m not the only one experiencing this :)
I’d like to dig deeper into this issue but at first sight it looks like something related to Prores or OS compatibility. Have you ever encountered this problem with images sequences instead?

Morgan


Le 8 déc. 2015 à 17:58, Charles Bedwell <[email protected] <mailto:[email protected]>> a écrit :

Hi Morgan,

I have seen this issue a few times, never been able to pin down the bug however.

Charlie


On 8 Dec 2015, at 4:55 p.m., Morgan Prêleur <[email protected] <mailto:[email protected]>> wrote:

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Hello Everyone,

I’m running into a strange behaviour : I got a QT prores 4444 file from editorial and rebuilt the various cuts inside Nuke Studio (OS X), when i build the track and export the comp for the artists to work on (Nuke Windows), all the shots are slided by 1 frame, removing them the first of the shot and giving the first frame of the next shot as last… Then they save it on their end, I refresh the timeline, the edit points remain untouched but there’s clearly a problem of frame range interpretation in the nuke comps and it messes with everything (roto is offseted & so on…).

Is this a known issue between OS X & windows ? Am i doing something wrong when exporting the vfx structure ?

Best regards,

Morgan Prêleur
[email protected] <mailto:[email protected]>


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Charles Bedwell <mailto:[email protected]>
December 8, 2015 at 11:58 AM
Hi Morgan,

I have seen this issue a few times, never been able to pin down the bug however.

Charlie


On 8 Dec 2015, at 4:55 p.m., Morgan Prêleur <[email protected] <mailto:[email protected]>> wrote:

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Hello Everyone,

I’m running into a strange behaviour : I got a QT prores 4444 file from editorial and rebuilt the various cuts inside Nuke Studio (OS X), when i build the track and export the comp for the artists to work on (Nuke Windows), all the shots are slided by 1 frame, removing them the first of the shot and giving the first frame of the next shot as last… Then they save it on their end, I refresh the timeline, the edit points remain untouched but there’s clearly a problem of frame range interpretation in the nuke comps and it messes with everything (roto is offseted & so on…).

Is this a known issue between OS X & windows ? Am i doing something wrong when exporting the vfx structure ?

Best regards,

Morgan Prêleur
[email protected] <mailto:[email protected]>


<Capture d’écran 2015-12-08 à 17.50.52.png>

DO NOT open attachments or click on links from unknown senders or unexpected emails

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Morgan Prêleur <mailto:[email protected]>
December 8, 2015 at 11:55 AM
Hello Everyone,

I’m running into a strange behaviour : I got a QT prores 4444 file from editorial and rebuilt the various cuts inside Nuke Studio (OS X), when i build the track and export the comp for the artists to work on (Nuke Windows), all the shots are slided by 1 frame, removing them the first of the shot and giving the first frame of the next shot as last… Then they save it on their end, I refresh the timeline, the edit points remain untouched but there’s clearly a problem of frame range interpretation in the nuke comps and it messes with everything (roto is offseted & so on…).

Is this a known issue between OS X & windows ? Am i doing something wrong when exporting the vfx structure ?

Best regards,

Morgan Prêleur
[email protected] <mailto:[email protected]>


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