Hi,

sorry for late reply, been busy.
I guess it must be expression then, because i am using them very often. For 
example after tracking i always export a linked transform. For Rotos, i tend to 
link the tracker result directly to the roto transform tab so i can see the 
correct position of the shape in the gui. I also don’t trust clones (script 
corruption) which leaves me with expression linking parameters . So yes, i have 
quite a lot of expressions going on in my scripts.
Now that you have mentioned that bug, i remember reading about it before.
What  i don’t get though, is the fact that the same script can work fine for 
some time until suddenly that behavior starts to show up.

Daniel

> Am 04.03.2016 um 17:34 schrieb Elvis Au <[email protected]>:
> 
> Hi Daniel:
> 
> This is a shot in the dark without seeing your actual script but the behavior 
> matches something I've seen before. Do you have expressions/python code that 
> execute anytime there is an update to the tree? You may need to check your 
> script editor to see this. If there is code being executed every time there 
> is an update to the tree any where that will also explain why it gets worse 
> as the tree gets bigger (more nodes = more code to chew through) And as far 
> as I know, that coded is being processed by one proc. 
> 
> I put a request for Foundry to look at this a while back:
> 
> Bug 35703 - Expressions evaluated in unrelated parts of tree
> 
> Development gave the following details in response:
> 
> "...this is a known bug. The root cause is the way Nuke handles
> expression links between knobs. There is currently no way of knowing if
> changes in any part of a script will affect the result of a particular
> expression without evaluating that expression." 
> 
> 
> In the past to get around this, I've copied over the roto node to an empty 
> script only to copy it back after I've made my edits. 
> 
> 
> Elvis
> 
> 
> 
> 
> 
> ----- Original Message -----
> From: "Daniel Hartlehnert" <[email protected]>
> To: "Nuke user discussion" <[email protected]>
> Sent: Friday, March 4, 2016 11:00:16 AM
> Subject: [Nuke-users] Nuke locking up with 1 cpu busy
> 
> Hi,
> 
> sorry for cross-posting this from the forums, but i hardly got any response 
> there.
> I tend to get this behavior in Nuke quite often with bigger scripts and it 
> just gets unusable. 
> The symptom is Nuke completely locking up when dbl-clicking a node to open 
> its properties. Usually it happens when dbl-clicking a roto or rotopaint node.
> Looking in the system monitor, i can see that 1 (out of 12) cpu’s is 100% 
> busy, and maybe, if you wait long enough, it will eventually be ok.
> But i have waited for several minutes sometimes, still no go.
> So the only option is to force quit out of Nuke.
> The odd thing is, i can sometimes work in the same script for hours, then 
> suddenly the symptons start to show up. I even had it affect other nodes as 
> well. So dbl-clicking a merge node for example too ages.
> I am on Nuke 8.0v6 on Linux.
> 
> So my question is: are there any operations in Nuke that are single threaded 
> esp. regarding Rotos that could trigger this behavior? Have other people seen 
> this as well?
> 
> Regards,
> Daniel_______________________________________________
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