What I am looking for is for the visual cues in the interface, specifically, the brush size circle or the roto spline in the viewer, to accurately reflect where I am placing a spline, or where I am placing a paint stroke.
> On Mar 21, 2016, at 5:16 PM, Elias Ericsson Rydberg > <[email protected]> wrote: > > So if I understand your setup correctly, you're using the result of a > RotoPaint as a texture one a card that has some bicubic deformation? And as a > result the renders come out deformed? > > Substitute a 0-1 uv map as a texture for the card, then retexturize using the > ST-map tool? > > I fear I may have misunderstood you here > > Best regards, > Elias Ericsson Rydberg > > tisdag 22 mars 2016 skrev Ned Wilson <[email protected] > <mailto:[email protected]>>: > Hello, > > I have a RotoPaint node that is plugged directly into a card. The card has > some bicubic deformations on it, and it is plugged directly into a > ScanlineRender node. The resulting matte is then used as a Grade mask. > > This is an example where I really need to paint fine detail on a matte - I’m > trying to enhance shadows in the background of a shot that has a camera move > on it. All that I want is to be able to look at the output of the Grade node > and see where the points of a spline or paint brush strokes are in relation > to the 2D image. > > I can see, especially with the paint brush, that Nuke is actually deforming > and adjusting the shape of the brush to account for the 3D transform. > > The only problem here is - it’s wrong, and it is maddeningly frustrating. > > I know that you can use FrameHolds with Project3Ds and MergeMats in order to > get these to line up exactly, but that is a huge PITA, especially if you have > large camera moves. > > Is there a setup that people use where this actually works? > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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