Thanks Marten

I tried using the UV project node but it was still not doing what I expected 
and I think it will be quicker to place cards in the same position and use that 
instead.
it’s a shame, it was so promising!



> On 20/04/2016, at 09:50, Marten Blumen <[email protected]> wrote:
> 
> You're correct - that mesh will need UVs. There is a UVProject node, but 
> getting exactly what you want may end up crashing Nuke as the 3d system is 
> not so robust. Probably better to apply UVs in Blender, Maya, Houdini etc 
> then use that.
> 
> On 20 April 2016 at 08:17, jean-luc <[email protected] 
> <mailto:[email protected]>> wrote:
> Hi all
> 
> I love the point cloud generator and especially the “bake selected group to 
> mesh’” but I am totally confused by the behaviour of the textures on the 
> baked mesh.
> I want to apply a image to the mesh to control the emission rate of a 
> particle system emiting from that mesh, but I just can’t make it happen.
> I suspect it has something to do with the UVs of the mesh but I can’t figure 
> out to get a texture to wrap on it.
> 
> 
> I have attached a example of what I’m trying to do.
> The switch shows how it works perfectly fine on a card but not at all on the 
> mesh.
> 
> Any advice on this would be hugely appreciated :)
> 
> Cheers
> Jean-Luc
> 
> 
> 
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