Thanks Marten I tried using the UV project node but it was still not doing what I expected and I think it will be quicker to place cards in the same position and use that instead. it’s a shame, it was so promising!
> On 20/04/2016, at 09:50, Marten Blumen <[email protected]> wrote: > > You're correct - that mesh will need UVs. There is a UVProject node, but > getting exactly what you want may end up crashing Nuke as the 3d system is > not so robust. Probably better to apply UVs in Blender, Maya, Houdini etc > then use that. > > On 20 April 2016 at 08:17, jean-luc <[email protected] > <mailto:[email protected]>> wrote: > Hi all > > I love the point cloud generator and especially the “bake selected group to > mesh’” but I am totally confused by the behaviour of the textures on the > baked mesh. > I want to apply a image to the mesh to control the emission rate of a > particle system emiting from that mesh, but I just can’t make it happen. > I suspect it has something to do with the UVs of the mesh but I can’t figure > out to get a texture to wrap on it. > > > I have attached a example of what I’m trying to do. > The switch shows how it works perfectly fine on a card but not at all on the > mesh. > > Any advice on this would be hugely appreciated :) > > Cheers > Jean-Luc > > > > _______________________________________________ > Nuke-users mailing list > [email protected] > <mailto:[email protected]>, http://forums.thefoundry.co.uk/ > <http://forums.thefoundry.co.uk/> > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > <http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users> > > _______________________________________________ > Nuke-users mailing list > [email protected], http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users
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