Would be good. Add new smart vector tool too. Howard
> On 27 May 2016, at 12:10 am, Marten Blumen <mar...@gmail.com> wrote: > > To digress; overall it would be good if NukeX would pursue a best-in-class > goal - like the new Vector tools. > > Currently it appears that if it reaches 3/4 then it's finished, i.e. camera > tracker performance is better in Nuke10 with caching but SynthEyes solves > more robustly, the roto tools could do with soft selections as in 3d packages > to move a bunch of vertices with weighting , planar tracker should compete > with mocha 90% of the time, denoise should compete with Neat, RayTracer is > still far behind AtomKraft from 4 years ago, the 3d viewport is death just > viewing normals. > >> On 26 May 2016 at 23:17, Igor Majdandzic <subscripti...@badgerfx.com> wrote: >> Is it still the "planar" implementation of the cameratracker, or does it >> track textures by now? That was always the big annoying difference to mocha. >> >> >> >>> Am 26.05.2016 um 01:00 schrieb Randy Little: >>> Dito Andrew. >>> >>> Randy S. Little >>> http://reel.rslittle.com >>> http://imdb.com/name/nm2325729/ >>> >>> >>>> On Wed, May 25, 2016 at 6:45 PM, Andrew Mumford <a_mumf...@mac.com> wrote: >>>> 1. Nuke Planar bails on tracks that Mocha handles easily. >>>> 2. Mocha is faster. >>>> 3. Nuke's implementation of B-Splines sucks so using Planar Tracker to >>>> help with Roto is less useful than it should be - I refuse to use Nuke >>>> Beziers for a lot of roto - terrible results IMO and Nuke Bezier never >>>> really got as good as Shake had them. >>>> 4. Cannot Ctrl Drag select more than one corner select multiple corner >>>> point for the Planar Surface itself, (yet you can just fine in a regular >>>> corner pin ?!). >>>> 5. UI is really hard to work in especially again with Planar Surfaces >>>> since you can only grab the corner points and they are just dots like >>>> every other point in the Viewer - somehow just making them yellow is not >>>> exactly cutting it ... try this in Mocha - you can easily drag edges as >>>> well - why doesn't Nuke have this and more for the money you pay for it ? >>>> 6. and on and on and on >>>> >>>> ... back to sleep now ... >>>> --- >>>> Andrew Mumford >>>> >>>> On May 24, 2016, at 08:56 AM, Mads Lund <madshl...@gmail.com> wrote: >>>> >>>>> I know quite a few people who was not too pleased with the departure of >>>>> the old Nuke Planartracker, but I was thinking >>>>> about, what you guys are missing from the current Nuke Planartracker / >>>>> Planartracker workflow? >>>>> And likes/dislikes... >>>>> >>>>> >>>>> -- >>>>> Best regards. >>>>> Mads Hagbarth Lund >>>>> _______________________________________________ >>>>> Nuke-users mailing list >>>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>>> >>>> _______________________________________________ >>>> Nuke-users mailing list >>>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >>> >>> >>> >>> _______________________________________________ >>> Nuke-users mailing list >>> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >>> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users -- *A X I S V F X* The Bottle Yard Studios Whitchurch Lane Bristol BS14 0BH axis-vfx.com
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