And if it is that easy, why on earth has the Foundry not fixed it??

Howard

> On 13 Jul 2016, at 7:45 am, Simon Björk <bjork.si...@gmail.com> wrote:
> 
> 
> Are you kidding me? Two years of being annoyed with this and the pref is 
> still working? Wow... I remember bug reporting this back when 9 was released, 
> but I guess it disappeared in the many many this that broke with that 
> release. I also remember trying to set the pref via scripting and it didn't 
> work (nuke.root()["clearOnSuccess"].setValue(False). I wonder if this works 
> now?
> 
> Anyway, thanks Nathan and Deke!
> 
> Skickat från min iPhone
> 
>> 12 juli 2016 kl. 23:58 skrev Nathan Dunsworth <nathandunswo...@gmail.com>:
>> 
>> In bold, thanks Deke for the suggestion...
>> 
>> Preferences {
>>  inputs 0
>>  name Preferences
>>  selectedGPUDeviceName "no GPU available"
>>  platformPathRemaps ""
>>  clearOnSuccess false
>> }
>> 
>> 
>>> On Tue, Jul 12, 2016 at 2:50 PM, Michael Garrett <michaeld...@gmail.com> 
>>> wrote:
>>> Howard,
>>> 
>>> I've been using it for temp shots right now, which means it's more 
>>> forgiving and I don't need to do the cleanup to such an extent on the 5-15% 
>>> of it that glitches out. But I'm just using it in a pretty vanilla way, no 
>>> secret methodology as far as I know.  With VectorDistort, I've been setting 
>>> the frame distance to zero. I've been tracking stuff to faces that have had 
>>> a lot of movement, without going too "off model". Also tracking flames to 
>>> moving bodies. In that situation, I have to account for the flames going 
>>> beyond the edges of the person, but sometimes just blurring or offsetting 
>>> the UV map (baked out) is enough to get me over the line.
>>> 
>>> Converting SmartVectors to motion vectors is nice too. 
>>> 
>>> Cheers,
>>> Michael
>>> 
>>>> On 12 July 2016 at 12:31, Howard Jones <how...@axis-vfx.com> wrote:
>>>> What’s the trick!! - still waiting for a success (apart from some funky 
>>>> effects)
>>>> 
>>>> Howard Jones
>>>> Visual Effects Supervisor
>>>> m: 07973 265624 | e: how...@axis-vfx.com | w: www.axis-vfx.com
>>>> 
>>>>> On 12 Jul 2016, at 16:23, Michael Garrett <michaeld...@gmail.com> wrote:
>>>>> 
>>>>> For me, SmartVector has been a game changer. The updated colour 
>>>>> management is also welcome.
>>>>> 
>>>>> On 12 July 2016 at 10:22, Rich Bobo <richb...@mac.com> wrote:
>>>>>> Hi all,
>>>>>> 
>>>>>> Just wondering what is the general opinion on upgrading to Nuke 10? 
>>>>>> Since it’s been out for a while now, are there any major flaws to 
>>>>>> recommend against upgrading or any significant advantages…?
>>>>>> 
>>>>>> Thanks!
>>>>>> Rich
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> Rich Bobo
>>>>>> Senior VFX Compositor
>>>>>> Armstrong White
>>>>>> Email:  rich.b...@armstrong-white.com
>>>>>> http://armstrong-white.com/
>>>>>> 
>>>>>> Email:  richb...@mac.com
>>>>>> Mobile:  (248) 840-2665
>>>>>> Web:  http://richbobo.com/
>>>>>> 
>>>>>> "The most beautiful thing we can experience is the mysterious. It is the 
>>>>>> source of all true art and science."
>>>>>> - Albert Einstein (1879 - 1955)
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
>>>>>> 
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>>>>> 
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>>>> 
>>>> 
>>>> 
>>>> 
>>>> A X I S V F X
>>>> The Bottle Yard Studios
>>>> Whitchurch Lane
>>>> Bristol BS14 0BH
>>>>  
>>>> axis-vfx.com
>>>> 
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