Nuke's origin is bottom left though

On 09/21/2016 06:40 PM, Daniel Hartlehnert wrote:
AE coordinate system has its origin in the bottom left of the screen. Nuke in the top left.
Or in pseudo code: AE.y = height - Nuke.y


Am 21.09.2016 um 08:35 schrieb Ron Ganbar < <>>:

I would assume the default state of Particular for AE and Particular for Nuke is not the same. Sounds to me like the z-position is set differently, or the world transformation is set differently.
Unfortunately, I don't have access to Particular for Nuke.

Ron Ganbar
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tel: +44 (0)7968 007 309 [UK]
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On Tue, Sep 20, 2016 at 11:51 PM, adam jones < <>> wrote:

    Hey guys

    I am wanting to use the particular node (not the 3D particular
    gizmo) and attache 2D track data to the emitter.

    Problem I am having is that the numbers / data dont seem to dont
    seem to match at all (nuke x y to particular x y)

    It works all fine in the AE version tracked x y data from nuke to

    Is there an expression that converts this data over.

    major pain


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