FWIW, I've come to trust Resolve a bit more than comp apps for the initial raw conversion and debayer to DPX or EXR. I find it has the controls necessary and handles the highlights and other details well, with consistent results that everyone across the whole pipe trusts and looks good. Less clicks - the defaults are set correctly out of the box for the most part.
Kind of odd that there's room for interpretation and you get differences in files exported from Nuke/AE/Resolve, etc. Would be nice if the defaults (esp when reading from cam metadata) were more standardized. FYI - Not everyone agrees with me on this! (if so I guess adobe+foundry would change some settings!) so definitely do your own Pepsi challenge. On Thu, Oct 20, 2016 at 9:45 PM, Deke Kincaid <dekekinc...@gmail.com> wrote: > Nuke uses OCIO. The nodegraph uses the cpu path and the timeline uses the > gpu path. The gpu path for OCIO uses allocationvars, so most color clamps > depending your ocio config. > > http://opencolorio.org/configurations/allocation_vars.html > > On Thu, Oct 20, 2016 at 4:53 PM, Phillip Lange <phillipjla...@gmail.com> > wrote: > >> HI All, >> >> We have a greenscreen project coming up that is being shot on a Sony F55. >> >> We will be getting SonyRAW files at 4K to key. >> >> The plan is to edit in FCPX then conform and finish in Nuke Studio. >> >> Final delivery is at HD Rec709 >> >> I have a couple of questions for you knowledgeable people out there : >> >> Is there a difference between the NukeStudio timeline viewer and the nuke >> comp viewer ? >> I ask this because when i drop the exposure right down on our test clip >> in the comp viewer I see all the nice detail in the high lights but when I >> do that in the timeline viewer it just goes flat and muddy ??? >> >> Where to do the Rec709 conversion ??? >> Given each shot will require a comp script I'm thinking that I'll convert >> to Rec709 color space when the shots are rendered back to Nuke Studios >> timeline, probably as dpx files as they seem to be the best for playback >> performance. >> >> Does anyone see any problems with this pipeline or have any tips and >> tricks for working with SonyRAW in Studio ??? >> >> thanks >> >> Phillip Lange >> Zspace. >> >> >> >> >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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