It should be possible to scale it by just transforming the "root" layer,
if that doesn't work, you could also try to bake transforms and then scale
on a fresh node (you can try this to bake:
https://github.com/magnoborgo/RotoPaintToSplineWarp2)
Magno.
On Fri, 16 Dec 2016 11:33:57 -0500, Michael Hodges
<[email protected]> wrote:
I need to merge two rather complicated legacy scripts into one nuke
project for reasons I’d rather not go into.
One script’s project settings was UHD (3840 x 2160) and the other was
created in 1920 x 1280.
Of course the script that was created in 1920x1280 has all of it’s roto
curves and scalings all misaligned within the new UHD Project. Is there
a good approach to offset roto curves and transformations values to
match a new global scale in order to realign or am I totally screwed? I
was really hoping that an axis type node could scale it all up or down
uniformly.
Thanks,
Michael_______________________________________________
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