It should be possible to scale it by just transforming the "root" layer, if that doesn't work, you could also try to bake transforms and then scale on a fresh node (you can try this to bake: https://github.com/magnoborgo/RotoPaintToSplineWarp2)

Magno.




On Fri, 16 Dec 2016 11:33:57 -0500, Michael Hodges <[email protected]> wrote:

I need to merge two rather complicated legacy scripts into one nuke project for reasons I’d rather not go into.

One script’s project settings was UHD (3840 x 2160) and the other was created in 1920 x 1280.

Of course the script that was created in 1920x1280 has all of it’s roto curves and scalings all misaligned within the new UHD Project. Is there a good approach to offset roto curves and transformations values to match a new global scale in order to realign or am I totally screwed? I was really hoping that an axis type node could scale it all up or down uniformly.


Thanks,

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