I've seen ppl fixing the halo by extending the edges first.
Hacky, but works...

Gabor

On Thu, Feb 9, 2017 at 1:27 PM, Gabor L. Toth <[email protected]> wrote:

> Hi Nathan, thanks for the clarification! But then what is the preferred
> workflow with this plugin? I assume many companies are using with deep
> input. We can't keep the comping fully in deep until the defocus node, we
> are putting together the passes before, with all kind of color corrections
> and other nodes...  Any advice?
>
> Thanks,
> Gabor
>
> On Thu, Feb 9, 2017 at 7:04 PM, Nathan Rusch <[email protected]>
> wrote:
>
>> This isn't too surprising. Your original deep data has discrete color
>> samples for each deep sample in places where objects overlap, but your
>> flattened color data has no "samples" to speak of. Thus, when you apply
>> your DeepRecolor, Nuke has to basically take each pixel and spread its
>> value out across all the deep samples at that pixel's coordinates with
>> no knowledge of what the original sample colors would have been.
>>
>> Also, keep in mind that deep data isn't a silver bullet for depth-based
>> defocusing. It's important to remember that even deep images have blind
>> spots (unless you use tricks like telling the renderer that every object
>> is semi-transparent), so at a certain radius, your blur will start to
>> break down around the edges of overlapping objects. I'm guessing your
>> artifacts are the result of a combination of these two limitations.
>>
>> -Nathan
>>
>> On 2/9/2017 12:36 AM, Gabor L. Toth wrote:
>> > Hi,
>> >
>> > we are testing peregrine's bokeh in our pipeline. I would like to use
>> > deep input for perfect defocus. With connecting the original deep read
>> > to the node's deep input it works perfectly indeed. But when I do a
>> > deep recolor, putting the comped rgba data to deep branch, it produces
>> > a little halo around the sharp area, and other subtle imperfections.
>> > The edges of the rgba look the same as the original deep input, no
>> > blur or reformat happens there. Even if I just deeprecolor with the
>> > flat beauty rgba, without any color corrections or other stuff, has
>> > these halos. Anyone has idea what could be the difference? Or how to
>> > solve it?
>> >
>> > Thanks
>> > Gabor
>> >
>> >
>> >
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