Yeah do whatever they want. exr in float linear is as much dynamic range as one can have. making it log is because someone there doesn't really know what they are talking about from the CG side.
Randy S. Little http://www.rslittle.com/ http://www.imdb.com/name/nm2325729/ On Mon, Mar 20, 2017 at 12:33 PM, Marten Blumen <mar...@gmail.com> wrote: > Maybe they are referring to floating point being naturally log in it's > precision, or, some effects look better if processed in log instead of > linear, apart from that log is a colour space compression technique only > afaik. > > On 21 March 2017 at 05:26, Igor Majdandzic <subscripti...@badgerfx.com> > wrote: > >> Hey, >> A company wants that we supply exrs in log because it would have more >> latitude to work with. Does that make sense? Using the curve for log brings >> everything in 0-1 range, so nothing would have been gained using exrs, >> right? I know both are containers, but for me linear exrs or dpx in log >> would be the way to go. Everything else seems weird and disorienting. Is >> there one argument for log exrs, that I just don't know about. >> >> Cheers, >> Igor >> >> ________________ >> Send from the Road >> >> Igor Majdandzic >> Compositor, TD, Supervisor >> @Chimney Frankfurt >> >> _______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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