If you want the math then you can do smoothstep like this: *0.5 - 0.5 *
cos( value * pi )* or Gaussian: *( 1- exp( -4 * pow(value,2)) ) * 1.018657*

On Sat, Mar 25, 2017 at 4:34 AM, Frank Rueter|OHUfx <fr...@ohufx.com> wrote:

> You mean like an ease in/out curve?
> Try this:
> smoothstep(0,100,x)
>
> Yields an s-curve animating from 0-1 between frame 0 and 100
>
>
> On 25/03/17 9:37 AM, Michael Hodges wrote:
>
>> I’ve used cyclic expressions for animation like:
>>
>> (sin(2*pi*(frame)/24)+1)/2
>>
>> And I’m also quite familiar with using the curve editor.
>>
>> However, what would be the way (mathematically with an expression) to
>> create a smooth transition curve from, for example value 0-1 from frame 0
>> to frame 100?   Maybe a sin wave that is held at the apogee or something?
>>
>> Michael_______________________________________________
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>
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