If you want the math then you can do smoothstep like this: *0.5 - 0.5 * cos( value * pi )* or Gaussian: *( 1- exp( -4 * pow(value,2)) ) * 1.018657*
On Sat, Mar 25, 2017 at 4:34 AM, Frank Rueter|OHUfx <fr...@ohufx.com> wrote: > You mean like an ease in/out curve? > Try this: > smoothstep(0,100,x) > > Yields an s-curve animating from 0-1 between frame 0 and 100 > > > On 25/03/17 9:37 AM, Michael Hodges wrote: > >> I’ve used cyclic expressions for animation like: >> >> (sin(2*pi*(frame)/24)+1)/2 >> >> And I’m also quite familiar with using the curve editor. >> >> However, what would be the way (mathematically with an expression) to >> create a smooth transition curve from, for example value 0-1 from frame 0 >> to frame 100? Maybe a sin wave that is held at the apogee or something? >> >> Michael_______________________________________________ >> Nuke-users mailing list >> Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ >> http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >> > > _______________________________________________ > Nuke-users mailing list > Nuke-users@support.thefoundry.co.uk, http://forums.thefoundry.co.uk/ > http://support.thefoundry.co.uk/cgi-bin/mailman/listinfo/nuke-users >
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