Agreed nice and easy for the semi-permanent stuff. Working well at office and 
approachable for a non techie artist as well.


> On Apr 25, 2017, at 00:49, Diogo Girondi <diogogiro...@gmail.com> wrote:
> 
> If you're not into bash and stuff, the easiest and less tecnical way to set 
> permanent environment variables on MacOS is by using the EnvPane. 
> 
> https://diaryproducts.net/EnvPane <https://diaryproducts.net/EnvPane>
> 
> Cheers,
> Diogo
> 
> _____________________________
> From: Howard Jones <how...@axis-vfx.com <mailto:how...@axis-vfx.com>>
> Sent: Tuesday, April 25, 2017 04:35
> Subject: Re: [Nuke-users] Re: env on Mac, nuke
> To: Nuke user discussion <nuke-users@support.thefoundry.co.uk 
> <mailto:nuke-users@support.thefoundry.co.uk>>
> 
> 
> Do the same without the project approach to a central shared location. Set 
> nuke_path to that. Set /etc/bashrc for all users on a machine and launch from 
> a shell. 
> 
> Howard
> 
> On 25 Apr 2017, at 1:52 am, Gary Jaeger <g...@corestudio.com 
> <mailto:g...@corestudio.com>> wrote:
> 
> Interesting, thanks Michael. So you're setting name aliases in .bash_profile 
> per project? I do think we want a more generalized approach. What's an 
> example of what you are customizing between projects?
> 
> On Mon, Apr 24, 2017 at 5:36 PM, Michael Garrett <michaeld...@gmail.com 
> <mailto:michaeld...@gmail.com>> wrote:
> The general approach is to define NUKE_PATH for that project, for the custom 
> nuke environment (like the .nuke folder but on the network). Then you have 
> the custom init.py, menu.py and gizmos etc living there. For example, the 
> most basic way of doing it in .bash_profile on OSX:
> export NUKE_PATH="path/to/your/project/pipeline/nuke" 
> 
> If you want to abstract it a bit more, set an abbreviated name alias for the 
> project which you can set up to take you to the working directory and also 
> set the NUKE_PATH for that project with all the customisations. That way, you 
> can easily switch between projects with a new shell and when you launch Nuke 
> you will get the relevant customised version. I've actually never tried to 
> get environment.plist working, but it does seem like a pain and it's easier 
> to repurpose scripting and variables between OSX and Linux (and now Windows 
> 10??)  when sticking to using a bash terminal.
> 
> On 24 April 2017 at 19:26, Gary Jaeger <g...@corestudio.com 
> <mailto:g...@corestudio.com>> wrote:
> OK, answered my own question. Looks like creating an environment.plist in 
> ~/Library/LaunchAgents/ does the trick. 
> 
> now another. do you all create an init.py and menu.py on each workstation? I 
> tried creating a simlink to files on a central server, which seems to work, 
> but not sure if there are downsides to that approach? Trying to keep the 
> admin to a minimum. 
> 
> Thanks
> 
> http://www.dowdandassociates.com/blog/content/howto-set-an-environment-variable-in-mac-os-x-launchd-plist/
>  
> <http://www.dowdandassociates.com/blog/content/howto-set-an-environment-variable-in-mac-os-x-launchd-plist/>
> 
> 
> Gary Jaeger / 650.728.7957 <> direct / 415.518.1419 <> mobile
> http://corestudio.com <http://corestudio.com/>
> On Apr 24, 2017, at 3:58 PM, Gary Jaeger <g...@corestudio.com 
> <mailto:g...@corestudio.com>> wrote:
> 
> Where is the current place to set env variables on the mac? Googling gives me 
> various answers, none of which I can really get to work. The latest (and what 
> the foundry docs say)  seems to be launchd.conf, but for instance if I put 
> 
> setenv NUKE_PATH /Volumes/tools/nuke10_5
> setenv OFX_PLUGIN_PATH /Volumes/tools/nuke10_5/OFX
> 
> they don't seem to get picked up
> 
> also, what’s the difference between ‘setenv’ and ‘export’ ?
> 
> thanks
> 
> Gary Jaeger / 650.728.7957 <> direct / 415.518.1419 <> mobile
> http://corestudio.com <http://corestudio.com/>
> 
> 
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> 
> -- 
> Gary Jaeger // Core Studio
> 249 Princeton Avenue
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