On Jan 8, 2008 6:49 PM, Eric Firing <[EMAIL PROTECTED]> wrote: > Bill Baxter wrote: > > On Jan 9, 2008 9:18 AM, Charles R Harris <[EMAIL PROTECTED]> > wrote: > >> On Jan 8, 2008 5:01 PM, Bill Baxter <[EMAIL PROTECTED]> wrote: > >>> On Jan 9, 2008 8:03 AM, Charles R Harris <[EMAIL PROTECTED]> > >> wrote: > >>>> On Jan 8, 2008 1:58 PM, Bill Baxter < [EMAIL PROTECTED]> wrote: > >>>>> If you're really going to try to do it, Charles, there's an > >>>>> implementation of float16 in the OpenEXR toolkit. > >>>>> http://www.openexr.com/ > >>>>> > >>>>> Or more precisely it's in the files in the Half/ directory of this: > >>>>> > >> > http://download.savannah.nongnu.org/releases/openexr/ilmbase-1.0.1.tar.gz > >>>>> I don't know if it's IEEE conformant or not (especially w.r.t. NaN's > >>>>> and such) but it should be a good start. The code seems to be well > >>>>> documented. > >>>> The license looks good, essentially BSD. The code is all C++, which > is > >> the > >>>> obvious way to go for this sort of thing, and I would like to stick > with > >> it, > >>>> but that could lead to build/compatibility problems. I think NumPy > >> itself > >>>> should really be in C++. Maybe scons can help with the build. > >>> Yeh, I was just thinking you'd rip out and C-ify the main algorithms > >>> rather than trying to wrap it as-is. > >> I'd rather not C-ify the thing, I'd rather C++-ify parts of NumPy. I > note > >> that MatPlotLab uses C++, so some of the problems must have been > solved. > > A big chunk of C++ in matplotlib has just been replaced, largely because > it was so hard to understand and extend for everyone but its author. > There is still C++ code as well as C code in mpl. Personally, I prefer > the C. > > > > > If you think that's easier then go for it. > > The opinion that C++ would improve numpy is not universal, and has been > discussed. > > http://article.gmane.org/gmane.comp.python.numeric.general/13244 >
Ah, the trick to interfacing C to C++ is to derive the C++ classes from the numpy structures and keep the function pointers. Then all the offsets would work. I would think the main advantage of C++ would be in arithmetic operator overloading and using template classes while carefully restricting such things to numbers. Mostly, I would use C++ inline class methods as shorthand that would compile to what the C approach would do. I suppose we could write a python preprocessor that would do essentially the same thing; C++ started that way. Chuck
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