On Sun, Jun 21, 2009 at 02:04, Ian Mallett <geometr...@gmail.com> wrote: > > Hello, > > I'm working on a program that will draw me a metallic 3D texture. I > successfully made a Perlin noise implementation and found that when the > result is blurred in one direction, the result actually looks somewhat like > brushed aluminum. The plan is to do this for every n*m*3 layer (2D texture) > in the 3D texture. > > My solution to this anisotropic blurring looks like: > > soften = layerarray.copy() > total = 1 > for bluriter in xrange(1,5,1): > soften[:,bluriter:] += layerarray[:,:-bluriter] > soften[:,:-bluriter] += layerarray[:,bluriter:] > total += 2 > soften /= total
Use scipy.ndimage.convolve() and an appropriate convolution kernel. -- Robert Kern "I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it as though it had an underlying truth." -- Umberto Eco _______________________________________________ Numpy-discussion mailing list Numpy-discussion@scipy.org http://mail.scipy.org/mailman/listinfo/numpy-discussion