> From your answer, I see we're on the same page with the term "Region",
but I wasn't sure that was what was being shown in the "Node Information"
table (the leftmost column 'Region')  ??

Ah yes... This page only shows the region's name and its precision rate
(how many times the selected region predicts correctly).. It's onerous
explain each page, so I focused only Columns page, wich shows information
about all columns of the selected region. By the way, if you select a
sensor in NodeSelector panel, you'll see tabs called "Sensor" and "Bits",
not longer "Region", "Columns", etc.. ;-)

On 15 October 2014 10:53, cogmission1 . <[email protected]> wrote:

> David,
>
> I'm sorry I wrote that on the train and my finger slipped and the message
> was sent!  :)
>
> From your answer, I see we're on the same page with the term "Region", but
> I wasn't sure that was what was being shown in the "Node Information" table
> (the leftmost column 'Region')  ??
>
>
>
> On Wed, Oct 15, 2014 at 8:38 AM, David Ragazzi <[email protected]>
> wrote:
>
>> Do you mean here?
>>
>> > A hierarchy is composed of regions and sensors:
>> *>Region*: represented by a *trapezium*. Every Region must have at least
>> one lower region or a Sensor to feed it input.
>> *>Sensor*: represented by a *rectangle*. Its only role is feeding a
>> region with acceptable inputs, i.e. a fixed array composed of 0's and 1's.
>> Sensors collect input data from a file or a database. This data may be
>> converted values (i.e. the array of 0's and 1's ready to be fed) or raw
>> values (i.e. natural values like numbers, string, etc, which must be
>> converted to an array using an *Encoder*).
>>
>> Well, cortical regions either receives input of lower regions or directly
>> from sensors. It's important we don't confuse *sensor* with *sensory*
>> region. The name *sensory *region is because they are those regions that
>> handle biological sensors (all cortical regions located on parietal lobe),
>> but they continue being cortical regions not sensors themselves. The
>> non-sensory regions are those regions involved with planning, language,
>> motor, etc, located in frontal lobe*. It's like V1 (a sensory region)
>> receiving directly encoded input from optical nerve (a sensor). Or am I
>> misunderstansding some neuroscience concept? :-/
>>
>>
>> On 15 October 2014 10:00, David Ray <[email protected]> wrote:
>>
>>> David,
>>>
>>> I'm curious about the use of the term region on this page:
>>> https://github.com/nupic-community/nupic.studio/wiki/Overview
>>>
>>> ...where
>>> Sent from my iPhone
>>>
>>> On Oct 15, 2014, at 6:55 AM, David Ragazzi <[email protected]>
>>> wrote:
>>>
>>> I attached a screenshot where NodeInformation panel shows the current
>>> value that was encoderd and fed into region and the respective likely
>>> values (and their % probability) to appear in the next time step.
>>>
>>> Again, if you're having dificulties, don't hesitate on access the wiki
>>> which is very complete and easy to follow:
>>> https://github.com/nupic-community/nupic.studio/wiki
>>>
>>> On 14 October 2014 23:39, David Ragazzi <[email protected]> wrote:
>>>
>>>> Hi guys,
>>>>
>>>> Finally I finished the encoders integration to NuPIC Studio!! Now you
>>>> can create your projects using Numenta or your own encoders!
>>>>
>>>> To getting started, just check "counting" example to check how the
>>>> famous (Numenta) Scalar Encoder works: Try change "counting_numbers.txt"
>>>> input file with your own numbers and change the range by set the parameters
>>>> of this encoder. Helpful link:
>>>> https://github.com/numenta/nupic/wiki/Encoders
>>>>
>>>> Another good news: The NuPIC Studio wiki tutorial also is done! Just
>>>> check it:
>>>>
>>>> https://github.com/nupic-community/nupic.studio/wiki
>>>>
>>>> Actually it was done some weeks ago, but I delayed its introduction to
>>>> community because I'd like that encoders integration also was ok. Special
>>>> thanks to David Ray and Fergal Byrne to review the wiki tutorial.
>>>>
>>>> Some other improvements:
>>>> - Simulation was optimized: now it's faster because shows only cells
>>>> with non-inactive state.
>>>> - Refresh controls while run multiple steps.
>>>> - Precision rate of the network.
>>>> - Solved "Save Project" bug reported by Mike
>>>>
>>>> To get the new version with all these improvements, just use:
>>>>
>>>> (sudo) pip install nustudio
>>>>
>>>> The next weeks I'll concentrate my efforts in help all you to get
>>>> started to NuPIC Studio including answer doubts, solve any bugs and improve
>>>> documentation as well as finish the HotGym port to NuPIC Studio in order to
>>>> Matt make the video tutorial. So please don't hesitate on give me feedback!
>>>>
>>>> --
>>>> David Ragazzi
>>>> MSc in Sofware Engineer (University of Liverpool)
>>>> OS Community Commiter at Numenta.org
>>>> --
>>>> "I think James Connolly, the Irish revolutionary, is right when he says 
>>>> that
>>>> the only prophets are those who make their future. So we're not
>>>> anticipating, we're working for it."
>>>>
>>>
>>>
>>>
>>> --
>>> David Ragazzi
>>> MSc in Sofware Engineer (University of Liverpool)
>>> OS Community Commiter at Numenta.org
>>> --
>>> "I think James Connolly, the Irish revolutionary, is right when he says that
>>> the only prophets are those who make their future. So we're not
>>> anticipating, we're working for it."
>>>
>>> <encoded_values.png>
>>>
>>>
>>
>>
>> --
>> David Ragazzi
>> MSc in Sofware Engineer (University of Liverpool)
>> OS Community Commiter at Numenta.org
>> --
>> "I think James Connolly, the Irish revolutionary, is right when he says that
>> the only prophets are those who make their future. So we're not
>> anticipating, we're working for it."
>>
>
>
>
> --
> *We find it hard to hear what another is saying because of how loudly "who
> one is", speaks...*
>



-- 
David Ragazzi
MSc in Sofware Engineer (University of Liverpool)
OS Community Commiter at Numenta.org
--
"I think James Connolly, the Irish revolutionary, is right when he says that
the only prophets are those who make their future. So we're not anticipating
, we're working for it."

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