To show that the brain is not a blank slate at birth consider Dan
Dennet's famous "Robot Control Room" thought experiment.

https://books.google.co.uk/books?id=9SduAwAAQBAJ&pg=PA102&lpg=PA102&dq=dan+dennett+room+with+buttons+no+labels&source=bl&ots=sn6r5623Ll&sig=4mWDStGDI9kO2j1ze2-VHcTmXGw&hl=en&sa=X&ei=t76TVdnNJYyq-AHJnb74Aw&ved=0CCUQ6AEwAA#v=onepage&q=dan%20dennett%20room%20with%20buttons%20no%20labels&f=false

This shows that a working robot, based on HTM will need other stuff as
well, some hard-wired stuff. Or it'll never be able to learn anything.

On Wed, Jul 1, 2015 at 11:18 AM, John Blackburn
<[email protected]> wrote:
> I agree with this Matthew. It's important to remember how much of our
> behaviour is hard wired into our brains due to evolution. Simpler
> animals like ants have pretty much everything wired in at birth.
> Despite their tiny brains (and no neocortex btw) ants are capable of
> tasks like raft building and farming. If ants have so much pre-wiring
> you can bet humans have much more. Until we understand how ants can
> possibly do these tasks (in a very detailed neuron-by-neuron way)
> we'll never by able to make an artificial insect. If we can't make an
> insect, we can't make a mouse. If we can't make a mouse we have NO
> HOPE at an artifical human!
>
> Trying to make a human brain in 2015 is like the Wright Brothers in
> 1903 trying to make an A380 jumbo jet. They had to start small and
> simple and slowly work up. Every plane they got to fly gave them
> skills to develop the next model. The other thing about them is, when
> they actually got a machine to fly, every layman could tell they had
> succeeded! For Nupic it has to be the same. We have to eventually
> produce something that any layman can appreciate is intelligent. In my
> opinion it must therefore be embodied (virtual reality is OK too). So
> the question: what is the ultimate goal of Nupic? How will we know we
> succeeded?
>
> We can't just present an animation of active/inactive neurons on a
> computer screen. Nor is a good fit to a time series enough. Even if we
> assure people the algorithm is based on the human brain they will not
> be impressed. That would be like the Wright brothers saying "well we
> don't have a flying machine -- how vulgar! -- but look at these
> wonderful equations we wrote! The problem of flight is solved!". No
> it's got to be something real, which humans can tell is intelligent --
> which SCREAMS intelligent!
>
> My advice: an artifical ant which can pass the "ant Turing test", i.e.
> with all the intelligence, responsiveness, intuition, survival
> instinct etc of a real ant (possibly even accepted by the ant colony).
> Don't underestimate how much effort this will take!
>
> On Tue, Jun 30, 2015 at 9:21 PM, Matthew Lohbihler
> <[email protected]> wrote:
>> The Helen Keller example is probably not appropriate since her intelligence
>> was the result of an evolutionary process that expected inputs typical of an
>> embodiment, and in the absence of a number of those developed itself with
>> what input was available. I would say this only indicates how similar humans
>> really are, not how an intelligence can develop from any old basis. Trying
>> to create an intelligence that is not embodied the way John suggests might
>> work in some fashion, but don't expect it to be able to understand or relate
>> much to humanity.
>>
>>
>> On 6/30/2015 3:40 PM, Julian Samaroo wrote:
>>
>> The body is really just the input and output systems that the neural
>> structures attach to, as well as providing the ever-important task of
>> supplying nutrients, fighting disease, etc. But in AI, it is simply
>> abstracted away, and you are left with a set of sensory inputs and motor
>> outputs, which can be anything you'd like. As David said, sight and audition
>> aren't vital to intelligence in its most simplistic form, and you can thus
>> attach something like HTM to any input-output pair that you can think up
>> (although this doesn't necessarily imply anything useful will come of it).
>>
>> Julian Samaroo
>> Manager of Information Technology
>> BluePrint Pathways, LLC
>> (516) 993-1150
>>
>> On Tue, Jun 30, 2015 at 2:36 PM, cogmission (David Ray)
>> <[email protected]> wrote:
>>>
>>> John,
>>>
>>> I just thought of this. I wonder how relevant the experiences of sensory
>>> deprived individuals are to a comparison of the capabilities of
>>> "dis-embodied" intelligences? Someone like Helen Keller who maybe only had
>>> kinesthetic and taste senses, could maybe be analogous in some way to a
>>> developing dis-embodied intelligence? Maybe not, just a thought...
>>>
>>> On Tue, Jun 30, 2015 at 2:21 PM, Matthew Taylor <[email protected]> wrote:
>>>>
>>>> John,
>>>>
>>>> Just to make sure that all your questions have been addressed directly:
>>>>
>>>> On Tue, Jun 30, 2015 at 2:55 AM, John Blackburn
>>>> <[email protected]> wrote:
>>>> > "performs with true intelligence" is a pretty bold claim. If this is
>>>> > the case, how come there are no very convincing examples of HTM
>>>> > working with human like intelligence? The Hotgym example is nice but
>>>> > it is really no better than what could be achieved with many existing
>>>> > neural networks. Echo state networks have been around for years and
>>>> > can make temporal predictions quite well.
>>>>
>>>> People define "intelligence" in different ways. If you take for
>>>> granted that the neocortex has "true intelligence", then HTM might be
>>>> called an implementation of "true intelligence" algorithms based upon
>>>> the fact that it acts upon incoming data with the same basic
>>>> principles as the neocortex. We are trying to lift the intelligence
>>>> out of the brain and into software, one step at a time.
>>>>
>>>> So, while NuPIC's performance might not seem all that impressive when
>>>> other technologies can do similar things, we have lots of room to grow
>>>> [1] and a lot more work to do. All of this upcoming work should
>>>> increase the capabilities of the HTM system we are implementing. The
>>>> fact that we are somewhat on-par with some other ML techniques at this
>>>> point is encouraging to me.
>>>>
>>>> > I recently presented some
>>>> > time sequence data relating to a bridge to this forum but HTM did not
>>>> > succeed in modelling this (ESNs worked much better).
>>>>
>>>> I had a little time to work on your bridge tilt data [2], but not
>>>> enough to make it useful. I still think this problem presents a
>>>> relevant challenge for HTM, and I think with more time and effort,
>>>> someone might be able to create a real solution. I, unfortunately,
>>>> have other projects I have to work on. :(
>>>>
>>>> > So outside of
>>>> > Hotgym, what really compelling demos do you have? I've been away for a
>>>> > while so maybe I missed something...
>>>>
>>>> My current favorites are location-based anomaly demos like these:
>>>> - https://github.com/nupic-community/mine-hack
>>>> - https://github.com/numenta/nupic.geospatial
>>>>
>>>> I am also working on a new tutorial, coming within a couple weeks
>>>> (hopefully).
>>>>
>>>> > I am also rather concerned HTM needs swarming before it can model
>>>> > anything. Isn't that "cheating" in a way? It seems the HTM is rather
>>>> > fragile and needs a lot of help. The human brain does not have this
>>>> > luxury it just has to cope with whatever data it gets.
>>>>
>>>> Swarming is hard to explain. In the brain, input data to the neocortex
>>>> comes from sensory organs, which have been tuned by millions of years
>>>> of evolution to have very specific characteristics that process
>>>> incoming light, sound, movement, etc. into certain patterns of nerve
>>>> excitations. These patterns get generated outside the cortex, but they
>>>> are still important to attempt to replicate in some ways. All data in
>>>> "reality" must be represented to the cortex somehow outside of that
>>>> reality. In NuPIC, this is what encoders so. They translate data
>>>> coming into them into a representation similar to a vector of nerve
>>>> excitations.
>>>>
>>>> Anyway, swarming is a very rough way to simulate evolution in the
>>>> sensory organs. It randomly sets up encoders with different parameters
>>>> (also spatial pooling and temporal memory parameters) and tries to
>>>> find the best possible set of configurations for the specific data
>>>> that is being processed. Your cochlea have had millions of years to
>>>> come to that perfect set of configuration parameters ;). Swarming is a
>>>> brute-force attempt to resolve some set of parameters for a specific
>>>> input data set. It is not always right, it takes a long time, and it
>>>> sometimes requires manual intervention, but it definitely very useful
>>>> for finding groups of configurations that work well for certain types
>>>> of data.
>>>>
>>>> > I'm also not convinced the neocortex is everything as Jeff Hawkins
>>>> > thinks. I seriously doubt the bulk of the brain is just scaffolding.
>>>> > I've been told birds have no neocortex but are capable of very
>>>> > intelligent behaviour including constructing tools. Meanwhile I don't
>>>> > see any AI robot capable of even ant-like intelligence. (ants are
>>>> > amazing!) Has anyone even constructed a robot based on HTM?
>>>>
>>>> While I know nothing about bird brains, except that they have a
>>>> cerebral cortex that has some similarities to the mammalian cortex, I
>>>> do know that hierarchy in the neocortex is a generally accepted theory
>>>> in neuroscience.
>>>>
>>>> We could still learn a helluva lot from the lower levels of the brain
>>>> (imagine a flight vehicle that could control itself as efficiently as
>>>> a fly), that just isn't what we're trying to do at Numenta.
>>>>
>>>> > Personally I don't think a a disembodied computer can ever be
>>>> > intelligent (not even ant-like intelligence). IMO a robot (and it must
>>>> > BE a robot) needs to be embodied with sensory-motor loop at the core
>>>> > of its functionality to start behaving like an animal.
>>>>
>>>> You don't need to have physical interaction with the world to have
>>>> behavior. There are millions of actions that can be taken on the
>>>> internet that all have consequences, change the landscape for the
>>>> actor, and present different possible actions in return. The most
>>>> obvious example is video games, but the internet in general is a very
>>>> large universe with no physical structure, but endless virtual
>>>> structures to interact with.
>>>>
>>>> [1] https://github.com/numenta/nupic.research/wiki/Current-Research-Tasks
>>>> [2] https://github.com/nupic-community/bridge-tilt
>>>>
>>>> Regards,
>>>>
>>>
>>>
>>>
>>> --
>>> With kind regards,
>>>
>>> David Ray
>>> Java Solutions Architect
>>>
>>> Cortical.io
>>> Sponsor of:  HTM.java
>>>
>>> [email protected]
>>> http://cortical.io
>>
>>
>>

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