di q3dm6, lompat dari armor merah ke megahealth ke jalan menuju rocket On Sat, Mar 28, 2009 at 8:40 PM, David Sundah <[email protected]> wrote:
> Gw ga tau strafe jump di q3, cuman apa perlu strafe jump di q3. Map > mana yg perlu strafe jump dan jadi advantage kalo pake strafe jump > ini. > > Kalo di q2, strafe jump nongol justru asalnya dari "bug" tapi malah > jadi berguna banget. > Misalnya di q2dm1, dgn strafe jump bisa ngambil yellow armour dan mega > health cukup 4x lompatan. > Ambil yellow armour diatas peti dgn double jump, strafe jump ke kiri > keatas lampu tembok, trus strafe jump ke peti mega health. > Sebelumnya, org harus rocket jump tiap ngambil megahealth krn petinya > tinggi. > Harusnya ada 2-3 map lagi dimana kita diuntungkan dgn strafe jump > karena jarak lompatnya lebih jauh cuman gw lupa. > > Nah, di q3, di map mana kita diuntugnkan dgn strafe jump spt di q2dm1 > diatas. > > > On 3/27/09, Raja Surga <[email protected] <rajasurga%40gmail.com>> > wrote: > > Nyobain gagal terus, ada yang bisa?Ini udah pakai Mods DeFRaG biar lebih > > gampang, tetap aja ga bisa bisa. > > > > tep1 > > Position yourself perpendicular to where you want to jump. > > Step2 > > Press and hold "W" to run straight forward. > > Step3 > > While continuing to run forward, press and hold the respective strafe key > > (either "A" or "D") to strafe toward the direction you wish to jump > > (left-strafe to jump left, right-strafe to jump right). > > Step4 > > Hit your spacebar to jump, while simultaneously flick your mouse in the > same > > direction of your strafe. > > > > > > Tips & Warnings > > > > - The best place to practice this is on the middle floor of small room in > > Q3tourney4. If you can jump across the gap, you are successfully strafe > > jumping. > > - The most difficult part about strafe jumping is acclerating your mouse > > smoothly but quickly as you jump. > > > > *belajar lagi* > > > > > > -- > > "Nietzsche is dead" - God > > > > -- > Sent from my mobile device > > -- Q Yogi Berra - "A nickel ain't worth a dime anymore."
