Doug Cutting wrote:
I have committed this, along with the LuceneQueryOptimizer changes.
I could only find one place where I was using numDocs() instead of
maxDoc().
Right, I confused two bugs from different files - the other bug still
exists in the committed version of the
LuceneQueryOptimizer.LimitedCollector constructor, instead of
super(maxHits) it should be super(numHits) - this was actually the bug,
which was causing that mysterious slowdown for higher values of MAX_HITS.
--
Best regards,
Andrzej Bialecki <><
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