Hello OAuth lists!

Let my briefly introduce myself. I'm John Hurliman, a software engineer on 
Intel's Virtual World Infrastructure team. Our team focuses on everything in 
immersive connected experiences from performance and scalability to federated 
identity and interoperability. My project over the last year has been Cable 
Beach, a research project to investigate topics such as federated identity, 
delegated service authorization, service discovery, etc. as they apply to 
immersive connected experiences. I've also been working closely with the VWRAP 
(Virtual World Region Access Protocol) IETF group and plan to merge my Cable 
Beach work into VWRAP. I'll be presenting at VWRAP IETF77 and will hopefully be 
able to stop by the OAuth working group as well.

I recently wrote a blog post detailing the history of VWRAP and Cable Beach, 
and how OAuth WRAP is currently meeting our needs (and hopefully OAuth 2.0). 
Hopefully this can serve as an example scenario for OAuth. 
http://www.jhurliman.org/2010/01/merging-vwrap-and-cable-beach/

The important highlights are: 1) We need to support both web-initiated logins 
and logins directly through a client where the user inputs a username/password. 
The latter will also support automated clients where it's not feasible for a 
human to go through a web login process every time. 2) We need to expose web 
APIs for the various virtual world services, preferably using the same system 
that users login to the virtual world with. 3) We need to be able to login to 
one virtual world using an account that exists on another world (similar to an 
OpenID or Facebook Connect login). 4) The easier to implement the better, since 
we will likely have implementations popping up in at least C++, C#, Python, 
PHP, and Java.

Best,
John Hurliman
Intel Corp.
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