On Fri, Oct 12, 2012 at 3:38 PM, Jordi Gutiérrez Hermoso <jord...@octave.org> wrote: > On 12 October 2012 09:23, JuanPi <ajua...@gmail.com> wrote: >> Of course I can imagine it is a dauting task to integrate it as an >> optional toolkit/backend in octave. Who did fltk integration, how hard >> was it? > > Bateman, jwe, Søren, and Shai were the major players in the fltk > integration, iirc. It was a lot of work. But this includes the OpenGL > backend. The fltk part is only a minor thing that just draws the > window decorations (buttons, borders, etc). The Qt backend (currently, > QtHandles) reuses the OpenGL plotting and uses Qt widgets instead. > > - Jordi G. H.
Thanks, I see OpenGL sounds good to me, I was wondering why we have so may quirks with fltk. Is qthandles already available for testing? -- JuanPi Carbajal ----- "It is one thing not to be able to perform a certain feat, but quite another to prove that it cannot be done." - Henry Ernest Dudeney ----- http://ailab.ifi.uzh.ch/carbajal/ ------------------------------------------------------------------------------ Don't let slow site performance ruin your business. Deploy New Relic APM Deploy New Relic app performance management and know exactly what is happening inside your Ruby, Python, PHP, Java, and .NET app Try New Relic at no cost today and get our sweet Data Nerd shirt too! http://p.sf.net/sfu/newrelic-dev2dev _______________________________________________ Octave-dev mailing list Octave-dev@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/octave-dev