Title: RE: [ogf-d20-l] D20 Call of Cthulu announc. from gaming outpost

|GURPS, HTML, and the secrets of the opposite gender are all easy to
|learn--but people still don't.  :(

Well, GURPS is a muddy system (Bell Curve skill checks?)
HTML... I thought everyone was born with the ability to do HTML, they just had to be awakened.
Opposite Gender... That's why I date gamer girls ;-) (No offense to the ladies, I just find them easier to understand if I can lay in bed and randomly talk about Mordenkein's Magical Watch dog and they'll laugh)

|> If it keeps the classes and levels of D&D (the Star Wars RPG
|> apparently does, though it has different classes than D&D), then it
|> will probably be a more combat-heavy game than regular CoC.
|Because in
|> regular CoC,  any human is pretty weak compared to the various mythos
|> critters. Hit points are the average of 2 stats - Constitution and
|> Size. So most humans average around 11 hit points, and PCs are pretty
|> cautious about what they do.
|
|Class-based systems don't mean combat-heavy, any more than skill-based
|systems mean "roleplay heavy."

I agree. I don't think I'll be running to hard up against monsters while playing my nifty "6th Level Computer Programmer" or "13th Level Entemologist" (Really bad examples I know) nor will my MET (White wolf's Mind's eye) Ghoul with Firearms x5, Melee x5, Brawl x5, Intermediate Potence, Intermediate Fortitude be all that interested in 'talking things out'.

(These are just examples, I don't think I'd ever play any of these characters... though the entemologist just _sounds_ cool.)


|> But if characters have lots of hitpoints (like they do in D&D), then
|> combat won't be shyed away from, and PCs will be more adventuresome.
|
|So "give them less hp."  :)
Either that, or have Chtulu making critical hits on rolls 10 - 20... "I have 80 hit points. Woohoo" *thwak(the sound of rolling dice)* "You just lost 75 of them."

-Bill (wishing that the Malfeans or Bazattu were half as frightening as elder gods)

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