Thank you very much for the quick help!
-----Urspr�ngliche Nachricht-----
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]Im Auftrag von Katrina
Drake
Gesendet: Sonntag, 24. Dezember 2000 15:32
An: [EMAIL PROTECTED]
Betreff: Re: AW: [ogf-d20-l] Product Stat Block
You get ISBN's from:
US Agency of RR Browker
International Standard Book Number
121 Chanlon Road
New Providence, NJ. 07974
(877) 310-7333
http://www.isbn.org
Hope this helps. You have to buy them in blocks and the smallest is 10 for
$205
Katrina Drake
>From: [EMAIL PROTECTED] ([EMAIL PROTECTED])
>Reply-To: [EMAIL PROTECTED]
>To: <[EMAIL PROTECTED]>
>Subject: AW: [ogf-d20-l] Product Stat Block
>Date: Sun, 24 Dec 2000 14:44:02 +0100
>
>I really like the idea of the statblock!
>It would offer a good way to show a customer, if the thing he holds in his
>hand will fit his needs. Especially with the growing amount of D20
>publishers and systems, this could be a good way to decide if you can use
>the book or adventure or what ever for your own campaign or game or not.
>Will save a lot of time and money, I guess!
>
>I have a little question that's maybe slightly off topic, but with so many
>experienced people in this list I can't miss the chance to ask:
>What does one have to do to get an ISBN number for a book or adventure he
>wants to publish?
>Thanks and merry Xmas everybody!
>
>KahnB
>[EMAIL PROTECTED]
>
>-----Ursprungliche Nachricht-----
>Von: [EMAIL PROTECTED]
>[mailto:[EMAIL PROTECTED]]Im Auftrag von Clark
>Peterson
>Gesendet: Sonntag, 24. Dezember 2000 09:24
>An: [EMAIL PROTECTED]
>Betreff: [ogf-d20-l] Product Stat Block
>
>
>Hi all-
>
>A long time ago at the inception of these lists, there
>was a debate about labeling d20 products. People were
>worried that the d20 logo alone didnt tell what kind
>of product was contained within the pages of the
>product.
>
>The first request was for WotC to let us modify the
>d20 logo--such as putting "fantasy" or "super hero"
>across the bottom of the logo. That was quickly shot
>down. They didnt want the logo modified.
>
>There were many who argued that there was no need for
>such a modification of the logo (I was one initially).
>Those people argued that cover art and flipping
>through the text of the product should be enough to
>clue the purchaser in as to what type of product they
>were buying. But there were some who wanted something
>more. So we all (what few there were on the list back
>then) discussed the idea of what I came to call the
>"product stat block," playing on the prevalant stat
>block idea in 3E. I had since come over to the way of
>thinking that it would be good to have such product
>labeling.
>
>At the inception of d20 it was my belief that for a
>long time d20 would mean D&D. But that just doesnt
>seem to be true today. There already is a super hero
>d20 product. Wheel of Time is going to be d20, Star
>Wars, Call of Cthulhu, and Elric too.
>
>So that brings me back to the idea of the "product
>stat block." You can see a more full example of the
>idea on my site at:
>
>http://www.necromancergames.com/ratingsys.html
>
>I am including these on the rear cover of Necromancer
>Games products. I was wondering what people thought
>about the utility of such a designation and whether
>now--after considerable time has passed since this
>issue was first considered--whether the product stat
>block is a valuable topic for discussion.
>
>Most people back many months ago were worried about a
>consistent style of stat block, which led to the
>information contained on my site: an attmept to
>standardize the stat block information. Which led to
>some inside jokes and a little light-hearted ribbing
>of me from the list for presuming to organize the
>project. In fact, all I did was organize the work of
>others.
>
>Here was the final proposal: each d20 product would
>have a box on it (normally on the rear cover)
>detailing several relevant categories of information,
>detailed below:
>
>1. The "Genre" of the product (FantasySwords and
>Sorcery, FantasyAlternate Earth, Space Opera, Super
>Hero, etc.). For example, all Necromancer Games are of
>the "FantasySwords and Sorcery" genre.
>
>2. The "Type" of product (Adventure, Supplement, Game
>System, etc.). Necromancer Games focuses on
>Adventures, both dungeon and wilderness, and
>Supplements, such as city or monster supplements.
>
>3. The products "compatibility with d20" (indicating
>whether or not the core d20 rule systems of 3rd
>Edition are supported, limited, modified or extended
>in any way.).
>
>4. Details of any rule changes, limitations,
>modifications or extensions (if rules are changed in
>any way, the areas of change will be listed). For
>example, The Wrath of Orcus includes a rules extension
>including new rules for resolving a large-scale
>military campaign.
>
>Here are a few examples from our products:
>
>The Crucible of Freya
>FantasySwords and Sorcery
>Adventure (Village/Wilderness/Ruins)
>Core d20 Rules Supported
>
>The Wrath of Orcus
>FantasySwords and Sorcery
>Adventure (Military/Dungeon/Wilderness)
>Core d20 Rules Supported
>Limited Extensions (adds rules for large-scale
>military campaign)
>
>I have been thinking about all this again and figured
>with all the new blood on the list it might be a good
>topic to bring up again.
>
>Thoughts? I would love to hear what everyone thinks
>about this including current d20 producers.
>
>Clark Peterson
>Necromancer Games
>
>
>
>=====
>http://www.necromancergames.com
>"3rd Edition Rules, 1st Edition Feel"
>
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