Geoffrey McVey wrote:

> So... why are dwarven and gnomish magic resistances innate, but elven  
> enchantment resistance cultural?  Likewise elven sleep resistance -- 
> if a  human is raised in an elven society, does that mean she'll be 
> immune to  sleep spells?  How does that work?

Yes, using the really really basic rules document, a human raised in 
elven society would be immune to sleep.  And an elf raised among humans 
would get +1 skill point per level.

> Are you trying to divide abilities up using realistic principles 
> (i.e.,  ability X is the sort of thing that is culturally specific) or 
> game-design  principles (balancing the races in terms of their innate 
> abilities, and  balancing the cultural abilities as well so that no 
> combination of race and  culture will have too many advantages)?  
> Either one seems fair, but I'm  curious.

Game balance, above all other concerns.  It *shouldn't matter*, from a 
rules-balancing perspective, what culture you pick.  Just as there 
shouldn't be any "killer combos."

I think it's apparant that the file needs work. 


DM

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