Check out ICE's "Arm's Law" or "10 million Ways to Die" (if you can
still find them).  This is exaclty what you are looking for, and are
damned good products.  

They have an excellent system for this, complete with "ctriticals" and I
don't mean, "X2 damage" I am talking about such things as:

"Hard blow stuns foe for 3 rounds.  Foe is unalbe to parry next round. 
+22 hits.  Add 10% to your next swing" (Large Creature/Magic Weapon crit
roll of 83 (d%))

or...
"Medium forearm wound, +4 hits.  Foe takes 3 hits per round, is at -10%,
and is stunned next 2 rounds" (Slash "D" crit roll of 64 (d%))

or more dramatic...
"Strike through foe's eye.  Foe dies instantly.  Add +25% to yoru next
attack.  Carry on." (Puncture "E" crit roll of 00 (d%))

and hundreds more...
They use a higher number of "hits" than the "hit points" that D20 uses,
and adds a LOT to the excitement and dramatics of the game.  They also
use a cumulative penalty based on the amount of damage that a PC/NPC has
taken.

Guillaume PERREAL wrote:
> I find that D&d lacks the "huh, what a strike!"-feeling. I mean that until
> the character hit points drops to 0, it is still standing up and acting as
> he were never wounded, and then... it's off.
> 
> So I'm looking for a way to make this "shutdown" more progressive. Many
> other RPGs handle this, by applying maluses linked to health status.

-- 
Aaron Smalley

ICQ#: 2080100

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