>From: "Grok" <[EMAIL PROTECTED]>
>
>I once tried an experiment that sort of split the differance. I had a sheet
>to track each players HP, as well as letting the players track their own
>HP.
>When they were damaged, I would tell them a portion of the damage they
>took,
>noting the real damage on my sheet, unless they would have a reason to know
>the real effect. For example:
>Grohog the Barbarian is knee deep in giant rats, with 4 of the vicious
>critters in a position to bite him. Rolling attacks, 3 of them hit, for 1d8
>each. I drop a 4,5, and an 8. Using my system, any score that max'ed the
>damage something could do became a vary apparent wound, but other damage
>was
>often subjective.. so I report to the player than one rat has sunk its
>teeth
>into an artery, and blood sprays everywhere (take 8 damage) while the other
>two rats tear off some skin (take 3 and 4 points respectively) Now, if
>Grohog wants to actually assess the damage, or if someone else were able to
>view the damage and relay that info to him, he can learn that he actually
>took 2 additional points. The players knew that they were not getting the
>full info unless they took the time examine the wounds, or if the wound
>were
>very obvious. This kept the edge of knowing you were getting close to going
>down for the big count, but not knowing just how close.. Another example:
>Grohog is traveling down a corridor and triggers a trap which sends two
>poisoned bolts into his back for 1d6 +poison damage each. I drop a 1 and a
>6. Grohog is told: You feel a small prick in your back, followed by an
>intensely painful stabbing into your shoulder. Immediately the skin on your
>back feels as if it is on fire. Your arm drops, useless, to your side and a
>searing, burning feeling begins to eminate from the location of the first
>strike as well.(Take 7 points total and make a save v. poison) In this
>case,
>Grohog can't see his wounds at all to determine how serious they are, and
>would need to disrobe partially to get a party member to evaluate them, but
>since I rolled the max and min damage, I reported it all to him. He may
>assume that one bolt did 4 and the other did 3, or any combo that equals 7.
>
>Just my two cents.. doh, wait, that commercializes this damn post, um,
>nevermind.
>
>Rob
>
I like this idea, but wasn't it too heavy to play with?
GP
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